{{Article header|eyebrow=EDFM // Engineering|deck=Directory of every currently available Engineer, ship and Odyssey, with location, specialty, and a brief unlock summary.}}
{{Article header|deck=Directory of every currently available Engineer, including where to find them, how to unlock them, and what they can engineer.
{{Article status|status=Needs review|mode=Both|version=Current roster as documented by Inara and cross-referenced community unlock-chain guides, checked 2026-08-07; no specific game patch number independently confirmed|reviewed=2026-08-07|reviewer=Desk research from community sources, not yet confirmed by direct in-game testing — see Sources|source_quality=Roster and locations cross-referenced across two independent sources (Inara and a community wiki); unlock summaries drawn primarily from one comprehensive community chain guide, corroborated for Colonia Engineers via two independent searches — see Sources|uncertainty=Maximum Engineering Grade is not yet confirmed for any Engineer below. Several Odyssey unlock summaries and a handful of ship Engineer prerequisite relationships are single-sourced — see the individual notes in each table and Known gaps on [[Elite Dangerous Field Manual:Engineering Architecture]]}}
}}
Engineers are commanders and specialists scattered around the galaxy who can modify ship modules, and — separately — suits and handheld weapons, beyond their factory specification. Each Engineer has their own specialties, their own requirements to reach and unlock, and their own maximum Engineering grade. This directory exists to answer "who can do what, and where are they" at a glance; the practical unlock walkthrough and full blueprint list for each one lives on their own article.
'''Engineers''' are specialists who modify ship modules, suits, and handheld weapons beyond their standard specifications. Each Engineer has a fixed workshop, access requirements, and a defined set of modifications they can perform.
Ship Engineering and Odyssey (suit/weapon) Engineering are two separate systems with separate Engineers — they're kept in separate tables below rather than mixed together, and Odyssey Engineering does not exist in Legacy.
Ship Engineering and Odyssey Engineering are separate systems. '''Ship Engineers''' modify ship modules and exist in both Live and Legacy. '''Odyssey Engineers''' modify suits and handheld weapons and exist only in Live.
This page is intended as a quick-reference directory: who the Engineers are, where they are located, what is required to unlock them, and what Engineering they provide. For step-by-step routes, preparation, material sourcing, and efficient unlock order, see the [[Engineer Unlock Guide]].
{{Related articles
|label=Browse Engineering
|[[Engineer Unlock Guide]]
|[[Engineering Blueprints]]
|[[Experimental Effects]]
|[[Engineering Materials]]
}}
== How Engineer access works ==
Ship Engineers generally have three stages of access:
; Discovery
: Determines when the Engineer becomes known to the Commander. Some Engineers are known without a referral, while others are introduced by another Engineer.
; Meeting requirement
: A condition that must be satisfied before the Engineer will allow the Commander to proceed. This may involve rank, reputation, travel distance, combat, trade, mining, or another activity.
; Unlock requirement
: The final payment, commodity delivery, material delivery, voucher hand-in, or other task required to gain access to the Engineer's workshop.
For ship Engineers reached through another Engineer, the referral is normally received after reaching '''Grade 3 access and progressing at least one-third of the way toward Grade 4''' with the referring Engineer.<ref name="newp-engineers">[https://newp.io/engrhighlight Engineer Highlight], New Pilots Initiative.</ref>
{{Field note|A referral only makes the next Engineer available to pursue. It does '''not''' bypass that Engineer's separate meeting, permit, rank, reputation, or unlock requirements.}}
Unlocking a ship Engineer does not automatically provide access to every Engineering grade they offer. Reputation with that Engineer must be increased before their higher grades become available.
Odyssey Engineers use a similar discovery and unlock structure, but they do '''not''' use the ship Engineer Grade 1–5 reputation progression. Suits and handheld weapons are upgraded separately, while Odyssey Engineers install individual modifications into available modification slots.
{{Draft warning}}
{{Draft warning}}
Individual Engineer articles are being populated in stages — see [[Elite Dangerous Field Manual:Pages Needing Review]] for which ones currently have full research behind them versus a stub. Unlock summaries below are intentionally brief; full walkthroughs, blueprint tables, and sourcing live on each Engineer's own page.
There are '''25 ship Engineers''': 20 in the core inhabited regions, four in Colonia, and Chloe Sedesi in the Witch Head Nebula.<ref name="inara-engineers">[https://inara.cz/elite/engineers/ Engineers], Inara.</ref>
The Engineering column is intended as a quick-reference summary of each Engineer's module coverage.
For conventional ship Engineering, the grade shown is the highest grade the Engineer can apply to that module. However, this is no longer universally a single module-wide value in Live: newer blueprint families can have their own Engineer lists and grade ceilings.<ref name="frontier-operations">[https://www.elitedangerous.com/update-notes/4-4-0-0 Elite Dangerous: Operations — Update Notes], Frontier Developments.</ref>
{{Important|'''Live and Legacy differences'''
Engineering introduced after the Live and Legacy versions diverged is marked '''Live only''' below where it adds an otherwise unavailable module or materially changes the grade shown in this directory.
== Ship Engineers ==
'''Merc''' indicates a blueprint that can only be applied to compatible Merc modules.
25 Engineers currently modify ship modules: 20 in the core bubble, 4 based in the Colonia region, and 1 (Chloe Sedesi) added via the Witch Head Nebula "Enclave" community goal.<ref name="inara-list">[https://inara.cz/elite/engineers/ Engineers], Inara, accessed 2026-08-07.</ref>
Some module families also have additional Live-only blueprints without changing the maximum module grade shown here. For the exact blueprint-by-blueprint availability, see the individual Engineer article or [[Engineering Blueprints]].}}
For example, [[Juri Ishmaak]] provides conventional Seeker Missile Rack Engineering only through Grade 3, but in Live he can take the Merc-only [[Drag Seeker Missile Rack|Drag]], [[Lightweight Thermal Seeker Missile Rack|Lightweight Thermal]], and [[Lockdown Seeker Missile Rack|Lockdown]] blueprints through Grade 5.<ref name="inara-seeker-drag">[https://inara.cz/elite/blueprint/219/ Seeker Missile Rack — Drag], Inara.</ref><ref name="inara-seeker-thermal">[https://inara.cz/elite/blueprint/220/ Seeker Missile Rack — Lightweight Thermal], Inara.</ref><ref name="inara-seeker-lockdown">[https://inara.cz/elite/blueprint/221/ Seeker Missile Rack — Lockdown], Inara.</ref>
{{#invoke:Engineers|shipDirectory}}
{| class="wikitable sortable"
{{Field note|'''Variable Federal Combat Bond requirements:''' [[Juri Ishmaak]] can currently request either '''100,000 CR or 1,000,000 CR''' worth of Federal Combat Bonds, while [[Colonel Bris Dekker]] can request either '''1,000,000 CR or 10,000,000 CR'''.<ref name="inara-engineers" /> The determining conditions are not currently established. Use the value shown in your own Engineer invitation rather than assuming one amount is universal.}}
! Engineer !! Location !! Major specialties !! Maximum grade !! Unlock summary
|-
| [[Felicity Farseer]] || Farseer Inc, Deciat || Frame Shift Drives, Power Plants, Sensors, Shield Boosters, Thrusters || Not yet confirmed || No prerequisite. Exploration rank Scout+. Deliver 1 Meta-Alloy.
|-
| [[Elvira Martuuk]] || Long Sight Base, Khun || Frame Shift Drives || Not yet confirmed || Requires access through Felicity Farseer. Deliver 3 Soontil Relics.
|-
| [[Marco Qwent]] || Qwent Research Base, Sirius || Power Plants || Not yet confirmed || Requires access through Elvira Martuuk and Sirius Corporation permit. Deliver 25 Modular Terminals.
|-
| [[Professor Palin]] || Abel Laboratory, Arque || Thrusters || Not yet confirmed || Requires access through Marco Qwent. Travel 5,000 Ly from start. Deliver 25 Sensor Fragments.
|-
| [[The Dweller]] || Black Hide, Wyrd || Power Distributors || Not yet confirmed || Prerequisite not independently confirmed this pass (community sources suggest Professor Palin). Sell to 5 black markets. Pay 500,000 CR.
|-
| [[Lei Cheung]] || Trader's Rest, Laksak || Shields || Not yet confirmed || Requires access through The Dweller. Trade at 50+ markets. Donate 200t Gold.
|-
| [[Tod "The Blaster" McQuinn]] || Trophy Camp, Wolf 397 || Cannons and Rail Guns || Not yet confirmed || No prerequisite confirmed. 15+ bounty vouchers, then deliver bounty vouchers worth 100,000 CR.
|-
| [[Selene Jean]] || Prospector's Rest, Kuk || Armour and hull reinforcement || Not yet confirmed || Requires access through Tod McQuinn. Mine/refine 500+t ore. Deliver 10 Painite.
|-
| [[Bill Turner]] || Turner Metallics Inc, Alioth || Cargo systems || Not yet confirmed || Requires access through Selene Jean. Friendly Alliance standing (Alioth permit). Donate 50t Bromellite.
|-
| [[Didi Vatermann]] || Vatermann LLC, Leesti || Shield Boosters || Not yet confirmed || Requires access through Selene Jean. Trade rank Merchant+. Deliver 50 units Lavian Brandy.
|-
| [[Zacariah Nemo]] || Nemo Cyber Party Base, Yoru || Fragment Cannons || Not yet confirmed || Prerequisite not independently confirmed this pass. Deliver 25 Xihe Companions.
|-
| [[Liz Ryder]] || Demolition Unlimited, Eurybia || Missiles, mines, torpedoes, armour || Not yet confirmed || No prerequisite. Cordial/Friendly with Eurybia Blue Mafia. Deliver 200 Landmines.
|-
| [[Hera Tani]] || The Jet's Hole, Kuwemaki || Power Plants, Power Distributors, Sensors || Not yet confirmed || Requires access through Liz Ryder. Empire rank Outsider+. Deliver 50 Kamitra Cigars.
|-
| [[Broo Tarquin]] || Broo's Legacy, Muang || Beam, Burst, and Pulse Lasers || Not yet confirmed || Requires access through Hera Tani. Combat rank Competent+. Deliver 50 Fujin Tea.
|-
| [[Tiana Fortune]] || Fortune's Loss, Achenar || Scanners and limpets || Not yet confirmed || Prerequisite reported as Hera Tani, not independently confirmed this pass. Deliver 50 Decoded Emission Data.
| [[The Sarge]] || The Beach, Beta-3 Tucani || Limpet controllers || Not yet confirmed || Prerequisite reported as Juri Ishmaak, not independently confirmed this pass. Deliver 50 Aberrant Shield Pattern Analysis.
|-
| [[Colonel Bris Dekker]] || Dekker's Yard, Sol || Frame Shift Drive Interdictors || Not yet confirmed || Prerequisite reported as Juri Ishmaak, not independently confirmed this pass. Deliver Federal Combat Bonds worth 1,000,000–10,000,000 CR.
|-
| [[Ram Tah]] || Phoenix Base, Meene || Defensive/utility modules || Not yet confirmed || Prerequisite reported as Lei Cheung, not independently confirmed this pass. Deliver 50 Classified Scan Databanks.
|-
| [[Lori Jameson]] || Jameson Base, Shinrarta Dezhra || Scanners and utility modules || Not yet confirmed || Reported to require Elite ranking in some activity; not independently confirmed this pass. Deliver 25 Kongga Ale.
|-
| [[Mel Brandon]] || The Brig, Luchtaine (Colonia) || Lasers and Shields || Not yet confirmed || Requires access through Elvira Martuuk. Colonia Council invite (sell exploration data at Dove Enigma). Deliver Bounty Vouchers worth 100,000 CR.
|-
| [[Petra Olmanova]] || Sanctuary, Asura (Colonia) || Defensive modules || Not yet confirmed || Requires access through Tod McQuinn. Combat rank Expert+. Deliver 200 units Progenitor Cells.
|-
| [[Etienne Dorn]] || Kraken's Retreat, Los (Colonia) || Power systems, core internals || Not yet confirmed || Requires access through Liz Ryder. Trade rank Dealer+. Deliver 25 Occupied Escape Pods.
|-
| [[Marsha Hicks]] || The Watchtower, Tir (Colonia) || Kinetic weapons || Not yet confirmed || Requires access through The Dweller. Exploration rank Surveyor+. Deliver 10t mined Osmium.
|-
| [[Chloe Sedesi]] || Cinder Dock, Shenve (Witch Head Nebula) || Frame Shift Drives, Thrusters || Not yet confirmed || Requires access through Marco Qwent. Travel 5,000 Ly from start. Deliver 25 Sensor Fragments — same requirement as Professor Palin.
|}
== Odyssey Engineers ==
== Odyssey Engineers ==
13 Engineers currently modify suits and handheld weapons: 9 added with the Odyssey expansion in the core bubble, and 4 more added to the Colonia region.<ref name="inara-list" /> Odyssey Engineering exists only in Live — it has no Legacy equivalent.
{{Draft warning}}
There are '''13 Odyssey Engineers''': nine in the core inhabited regions and four in Colonia.<ref name="inara-engineers" />
Discovery/invitation/unlock detail for most Odyssey Engineers below has not yet been independently researched to the same depth as the ship roster above — see the Unlock summary column and each Engineer's own article status.
Odyssey Engineers modify suits and handheld weapons and are available only in '''Live'''.
Unlike ship Engineering, Odyssey modifications are installed directly into available modification slots on upgraded suits and weapons. They do not use separate Grade 1–5 blueprint levels or the ship-Engineer reputation system.
Several Odyssey Engineer access and referral requirements were reduced in Update 18.08. The requirements below use the current values rather than the original Odyssey launch requirements.<ref name="frontier-1808">[https://forums.frontier.co.uk/threads/elite-dangerous-type-8-update-18-08-wednesday-7th-august.627151/ Elite Dangerous — Type-8 Update 18.08], Frontier Developments.</ref>
=== Core-region Odyssey Engineers ===
The nine core-region Odyssey Engineers form three separate chains. [[Hero Ferrari]], [[Jude Navarro]], and [[Domino Green]] are independent starting Engineers and do not require referrals.
{{Odyssey Engineer directory|colonia=false}}
=== Colonia Odyssey Engineers ===
The four Colonia Odyssey Engineers use a different access structure. [[Baltanos]], [[Eleanor Bresa]], and [[Rosa Dayette]] are independently available. Each has a separate referral task for [[Yi Shen]], and '''all three''' referral tasks must be completed before Yi Shen becomes available.
{{Odyssey Engineer directory|colonia=true}}
== Ship Engineer unlock chains ==
The ship Engineer network has five independent starting points:
* [[Felicity Farseer]]
* [[Elvira Martuuk]]
* [[The Dweller]]
* [[Tod "The Blaster" McQuinn]]
* [[Liz Ryder]]
The chains below show '''referral relationships only'''. Engineers farther down a branch can still have their own rank, reputation, permit, activity, and unlock requirements.
=== Felicity Farseer chain ===
* '''[[Felicity Farseer]]'''
** [[Juri Ishmaak]]
*** [[The Sarge]]
*** [[Colonel Bris Dekker]]
=== Elvira Martuuk chain ===
* '''[[Elvira Martuuk]]'''
** [[Marco Qwent]]
*** [[Professor Palin]]
*** [[Chloe Sedesi]]
*** [[Lori Jameson]]
** [[Zacariah Nemo]]
** [[Mel Brandon]]
=== The Dweller chain ===
* '''[[The Dweller]]'''
** [[Lei Cheung]]
*** [[Ram Tah]]
** [[Marsha Hicks]]
=== Tod McQuinn chain ===
* '''[[Tod "The Blaster" McQuinn]]'''
** [[Selene Jean]]
*** [[Bill Turner]]
*** [[Didi Vatermann]]
** [[Petra Olmanova]]
=== Liz Ryder chain ===
* '''[[Liz Ryder]]'''
** [[Hera Tani]]
*** [[Broo Tarquin]]
*** [[Tiana Fortune]]
** [[Etienne Dorn]]
== Odyssey Engineer unlock chains ==
The core-region Odyssey network has three independent starting points. The Colonia network instead requires three independent Engineer referral tasks to converge on [[Yi Shen]].
=== Core region ===
* '''[[Hero Ferrari]]'''
** [[Wellington Beck]]
*** [[Uma Laszlo]]
* '''[[Jude Navarro]]'''
** [[Terra Velasquez]]
*** [[Oden Geiger]]
* '''[[Domino Green]]'''
** [[Kit Fowler]]
*** [[Yarden Bond]]
=== Colonia ===
The three independent Colonia Engineers all contribute to the same final referral:
| [[Jude Navarro]] || Marshall's Drift, Aurai || Weapon upgrades || One of the two starting Odyssey Engineers; no referral needed || Reported as 10 power-station restore/reactivate support missions; not independently confirmed this pass
|-
| [[Domino Green]] || The Jackrabbit, Orishis || Environmental/suit enhancements || One of the two starting Odyssey Engineers; no referral needed || Reported as 100 Ly of on-foot shuttle travel; not independently confirmed this pass
|-
| [[Kit Fowler]] || The Last Call, Capoya || Ammunition and reload || Referral from Domino Green || Reported as 5 "PUSH" analgesic items; not independently confirmed this pass
|-
| [[Hero Ferrari]] || Nevermore Terrace, Siris || Handling and mobility || Not yet researched || Not yet researched
|-
| [[Wellington Beck]] || Beck Facility, Jolapa || Tactical equipment || Not yet researched || Not yet researched
|-
| [[Terra Velasquez]] || Rascal's Choice, Shou Xing || Mobility and evasion || Not yet researched || Not yet researched
|-
| [[Uma Laszlo]] || Laszlo's Resolve, Xuane || Combat effectiveness || Not yet researched || Not yet researched
|-
| [[Yarden Bond]] || Salamander Bank, Bayan || Movement and stealth || Not yet researched || Not yet researched
|-
| [[Oden Geiger]] || Ankh's Promise, Candiaei || Accuracy and optics || Not yet researched || Not yet researched
|-
| [[Baltanos]] || The Divine Apparatus, Deriso || Physical performance || Not yet researched || Not yet researched
|-
| [[Rosa Dayette]] || Rosa's Shop, Kojeara (Colonia) || Range and targeting || Not yet researched || Not yet researched
|-
| [[Eleanor Bresa]] || Bresa Modifications, Desy (Colonia) || Weapon performance || Not yet researched || Not yet researched
|-
| [[Yi Shen]] || Eidolon Hold, Einheriar (Colonia) || Stealth and perception || Not yet researched || Not yet researched
|}
== Browsing Engineers ==
For a recommended unlock order, preparation checklist, material requirements, and practical travel route, see the [[Engineer Unlock Guide]].
This directory currently supports browsing by name, location, and specialty directly (both tables above are sortable — click a column header). Browsing by maximum grade, region grouping, and unlock chain isn't populated yet since that data isn't confirmed for most Engineers — see [[Engineer Unlock Guide]] for the chain relationships that have been confirmed so far.
Directory of every currently available Engineer, including where to find them, how to unlock them, and what they can engineer.
Engineers are specialists who modify ship modules, suits, and handheld weapons beyond their standard specifications. Each Engineer has a fixed workshop, access requirements, and a defined set of modifications they can perform.
Ship Engineering and Odyssey Engineering are separate systems. Ship Engineers modify ship modules and exist in both Live and Legacy. Odyssey Engineers modify suits and handheld weapons and exist only in Live.
This page is intended as a quick-reference directory: who the Engineers are, where they are located, what is required to unlock them, and what Engineering they provide. For step-by-step routes, preparation, material sourcing, and efficient unlock order, see the Engineer Unlock Guide.
Ship Engineers generally have three stages of access:
Discovery
Determines when the Engineer becomes known to the Commander. Some Engineers are known without a referral, while others are introduced by another Engineer.
Meeting requirement
A condition that must be satisfied before the Engineer will allow the Commander to proceed. This may involve rank, reputation, travel distance, combat, trade, mining, or another activity.
Unlock requirement
The final payment, commodity delivery, material delivery, voucher hand-in, or other task required to gain access to the Engineer's workshop.
For ship Engineers reached through another Engineer, the referral is normally received after reaching Grade 3 access and progressing at least one-third of the way toward Grade 4 with the referring Engineer.[1]
Field note
A referral only makes the next Engineer available to pursue. It does not bypass that Engineer's separate meeting, permit, rank, reputation, or unlock requirements.
Unlocking a ship Engineer does not automatically provide access to every Engineering grade they offer. Reputation with that Engineer must be increased before their higher grades become available.
Odyssey Engineers use a similar discovery and unlock structure, but they do not use the ship Engineer Grade 1–5 reputation progression. Suits and handheld weapons are upgraded separately, while Odyssey Engineers install individual modifications into available modification slots.
Draft: This article is still a work in progress and may be incomplete. You can help improve it by adding or expanding its content.
Ship Engineers
There are 25 ship Engineers: 20 in the core inhabited regions, four in Colonia, and Chloe Sedesi in the Witch Head Nebula.[2]
The Engineering column is intended as a quick-reference summary of each Engineer's module coverage.
For conventional ship Engineering, the grade shown is the highest grade the Engineer can apply to that module. However, this is no longer universally a single module-wide value in Live: newer blueprint families can have their own Engineer lists and grade ceilings.[3]
Important
Live and Legacy differences
Engineering introduced after the Live and Legacy versions diverged is marked Live only below where it adds an otherwise unavailable module or materially changes the grade shown in this directory.
Merc indicates a blueprint that can only be applied to compatible Merc modules.
Some module families also have additional Live-only blueprints without changing the maximum module grade shown here. For the exact blueprint-by-blueprint availability, see the individual Engineer article or Engineering Blueprints.
For example, Juri Ishmaak provides conventional Seeker Missile Rack Engineering only through Grade 3, but in Live he can take the Merc-only Drag, Lightweight Thermal, and Lockdown blueprints through Grade 5.[4][5][6]
Referral:Elvira Martuuk Meet: Become Allied with Sirius Corporation and obtain the Sirius system permit. Unlock: Deliver 25 Modular Terminals Sirius is a permit-locked system — the system permit is required in addition to Sirius Corporation's Engineer invitation.
Referral:Marco Qwent Meet: Reach Combat rank Dangerous or higher. Unlock: Deliver 25 Kongga Ale Shinrarta Dezhra is a permit-locked system (Founders World permit) — required in addition to the Combat rank requirement.
Referral:Selene Jean Meet: Reach at least Friendly reputation with the Alliance, and obtain the Alioth system permit (Allied reputation with the Alioth Independents). Unlock: Deliver 50 Bromellite System permit required — Alioth (associated with Allied reputation with the Alioth Independents).
Referral:Felicity Farseer Meet: Claim more than 50 Federal combat bonds. Unlock: 100,000 CR or 1,000,000 CR worth of Federal Combat Bonds — the determining condition is not established, so treat the value shown on your own Engineer invitation as authoritative
Referral:Juri Ishmaak Meet: Reach at least Friendly reputation with the Federation. Unlock: Provide either 1,000,000 CR or 10,000,000 CR worth of Federal Combat Bonds — the determining condition is not currently established; use the value shown in your own Engineer invitation. Sol is permit-locked. The Sol Permit is obtained through Federal Navy rank Petty Officer or higher, separate from the Friendly-Federation meeting requirement above.
Referral:Elvira Martuuk Meet: Reach at least Cordial reputation with the Colonia Council and obtain its Engineer invitation. Unlock: Provide 100,000 CR worth of Bounty Vouchers
Variable Federal Combat Bond requirements:Juri Ishmaak can currently request either 100,000 CR or 1,000,000 CR worth of Federal Combat Bonds, while Colonel Bris Dekker can request either 1,000,000 CR or 10,000,000 CR.[2] The determining conditions are not currently established. Use the value shown in your own Engineer invitation rather than assuming one amount is universal.
Odyssey Engineers
There are 13 Odyssey Engineers: nine in the core inhabited regions and four in Colonia.[2]
Odyssey Engineers modify suits and handheld weapons and are available only in Live.
Unlike ship Engineering, Odyssey modifications are installed directly into available modification slots on upgraded suits and weapons. They do not use separate Grade 1–5 blueprint levels or the ship-Engineer reputation system.
Several Odyssey Engineer access and referral requirements were reduced in Update 18.08. The requirements below use the current values rather than the original Odyssey launch requirements.[7]
Core-region Odyssey Engineers
The nine core-region Odyssey Engineers form three separate chains. Hero Ferrari, Jude Navarro, and Domino Green are independent starting Engineers and do not require referrals.
The four Colonia Odyssey Engineers use a different access structure. Baltanos, Eleanor Bresa, and Rosa Dayette are independently available. Each has a separate referral task for Yi Shen, and all three referral tasks must be completed before Yi Shen becomes available.
Referral: None Unlock: Reach Friendly reputation with the Colonia Council. Referral onward: Deliver 10 Faction Associates to receive the referral to Yi Shen.
The chains below show referral relationships only. Engineers farther down a branch can still have their own rank, reputation, permit, activity, and unlock requirements.
The core-region Odyssey network has three independent starting points. The Colonia network instead requires three independent Engineer referral tasks to converge on Yi Shen.