Refinery: Difference between revisions
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Create ship module structured stub framework |
Build Mining data architecture and draft reference foundation |
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{{Article header | {{Article header | ||
|eyebrow=EDFM // | |eyebrow=EDFM // Mining Module | ||
|deck= | |deck=A refinery processes mined fragments into cargo.}} | ||
}} | |||
{{Article status|status=Draft|mode=Both|noindex=yes|reviewed=2026-08-23|reviewer=Sythan|source_quality=EDCD outfitting data plus current mining workflow research|uncertainty=Exact per-variant outfitting statistics and bin-management edge cases still need direct Live-game verification.}} | |||
{{Ship module infobox | {{Ship module infobox | ||
|name = Refinery | |name = Refinery | ||
|image = | |image = | ||
|module_class = | |module_class = Mining support module | ||
|slot_type = | |slot_type = Optional internal | ||
|mount = | |mount = Multiple classes and ratings | ||
|manufacturer = | |manufacturer = | ||
|availability = | |availability = Standard outfitting module family | ||
|engineering = | |engineering = Needs verification | ||
|related_modules = | |related_modules = [[Mining Laser]], [[Collector Limpet Controller]], [[Cargo Rack]] | ||
}} | }} | ||
The '''Refinery''' converts collected mining fragments into whole tonnes of cargo. It is required for ordinary mining profits because loose fragments are not saleable cargo until they have been processed. | |||
{{Draft warning}} | {{Draft warning}} | ||
== | == Mining role == | ||
{{#invoke:Mining|equipmentNote|page=Refinery}} | |||
== Related Field Procedures == | |||
{{#invoke:Procedures|list|page=Refinery}} | |||
[[Category:Modules]] | [[Category:Modules]] | ||
[[Category:Ship modules]] | [[Category:Ship modules]] | ||
[[Category:Mining]] | |||
Revision as of 23:49, 23 August 2026
EDFM // Mining
A refinery processes mined fragments into cargo.
Refinery
No image available
MODULE
Module class
Mining support module
Slot type
Optional internal
Mount
Multiple classes and ratings
Availability
Standard outfitting module family
Engineering
Needs verification
Related modules
The Refinery converts collected mining fragments into whole tonnes of cargo. It is required for ordinary mining profits because loose fragments are not saleable cargo until they have been processed.
Draft: This article is still a work in progress and may be incomplete. You can help improve it by adding or expanding its content.
Mining role
- Mining role
- Converts collected mining fragments into whole tonnes of cargo.
- Used by
- —
- Notes
- More bins make mixed-fragment mining easier; a full cargo hold or blocked bins can stop refining.
Related Field Procedures
- How to Core Mine (Draft) — Identify core asteroids, place seismic charges, crack the asteroid safely, and collect exposed deposits.
- How to Ignore Unwanted Mining Commodities (Draft) — Use the contacts and refinery workflow to stop collector limpets from repeatedly bringing in fragments you do not want to keep.
- How to Laser Mine (Draft) — Extract surface fragments from asteroids with mining lasers, collect them with limpets, and refine useful commodities.
- How to Mine Surface Deposits (Draft) — Break surface deposits from asteroids with an abrasion blaster and collect the resulting materials or commodities.
- How to Resolve a Full Refinery (Draft) — Clear blocked refinery bins and cargo problems so mining can continue without losing valuable fragments unnecessarily.
- How to Start Mining (Draft) — Prepare a ship for a first mining run and complete the basic loop of finding, extracting, refining, and selling mined commodities.
- How to Sub-surface Mine (Draft) — Extract sub-surface deposits from asteroids with displacement missiles and collect the released chunks.
- How to Use Collector Limpets (Draft) — Deploy collector limpets efficiently and avoid common mistakes that destroy limpets or slow collection.
- How to Use a Refinery (Draft) — Turn collected fragments into cargo by managing refinery bins and transferring completed tonnes into the cargo hold.