Missile Rack: Difference between revisions

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  |eyebrow=EDFM // Weapon
  |eyebrow=Missile Rack
  |deck=A dumbfire missile hardpoint valued for high burst damage against shields and hull, at the cost of a small ammunition reserve.
  |deck=A dumbfire missile hardpoint valued for high burst damage against shields and hull, at the cost of a small ammunition reserve.
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Revision as of 20:19, 24 August 2026

EDFM // Ships & Equipment / Modules

A dumbfire missile hardpoint valued for high burst damage against shields and hull, at the cost of a small ammunition reserve.

Needs review

Some information in this article still needs to be checked for accuracy.

Status
Needs review
Last reviewed
2026-08-20
Reviewer
EDFM Engineer link-graph pass
Game mode
Both
Version coverage
Elite Dangerous, current Live and Legacy
Source quality
Well-established community consensus (INARA outfitting/engineering database), cross-checked against this wiki's already-cited Engineer articles
Known uncertainty
none noted

Missile Racks are unguided, dumbfire missile hardpoints. Unlike Seeker Missile Racks, their missiles travel in a straight line once fired and don't lock onto a target, trading tracking for reliability against a target's own countermeasures.

Overview

Each Missile Rack carries a small, fixed number of missiles rather than drawing from the ship's weapon capacitor, so ammunition management matters more than heat management for this weapon. A single hit can do serious damage to shields or hull, making Missile Racks a common choice for burst-damage builds and for finishing off a target that has already been worn down by sustained weapons fire.

Because they don't track, Missile Racks reward a Commander who can line up a shot manually, and they are unaffected by an enemy Chaff Launcher (which only disrupts gimballed and turreted tracking).

Engineering

Engineer Maximum grade
Liz Ryder Grade 5

Liz Ryder is the primary Bubble Engineer for conventional Missile Rack Engineering, alongside her other explosive-weapon specialties.