Module:Data/Mining/Locations
Documentation for this module may be created at Module:Data/Mining/Locations/doc
return {
{
key = "planetary-rings",
page = "Planetary Rings",
label = "Planetary rings",
role = "Primary environment for ship-based asteroid mining.",
notes = "Ring type and reserve level affect what commanders expect to find, but live market value still has to be checked separately."
},
{
key = "hotspots",
page = "Mining Hotspot",
label = "Mining hotspots",
role = "Mapped ring areas that increase the chance of finding a named commodity.",
notes = "Hotspots are revealed by mapping the ring with a Detailed Surface Scanner. They guide targeting; they do not guarantee a full hold of the named commodity."
},
{
key = "resource-extraction-sites",
page = "Resource Extraction Site",
label = "Resource Extraction Sites",
role = "Ring locations with NPC traffic, security/pirate activity, and mining opportunities in the same space.",
notes = "Useful for some gameplay loops, but a quiet hotspot is often simpler for a dedicated mining run."
},
{
key = "ring-reserves",
page = "Ring Reserves",
label = "Ring reserve level",
role = "System-map reserve descriptions such as pristine or depleted give broad expectations for mining yield.",
notes = "Treat reserve level as planning context, not a precise per-asteroid result."
},
{
key = "third-party-tools",
page = "Tools and Resources",
label = "Current trade and mining tools",
role = "Community tools are commonly used to find recent sell prices, demand, and reported hotspots.",
notes = "Prices and demand move over time, so procedure pages should teach commanders to verify current data rather than hard-code old best-sell stations."
}
}