Landmines

Current answers. Practical procedures. Reliable reference.
Revision as of 01:40, 20 August 2026 by Sythan (talk | contribs) (New reference page: entity linked from structured Engineer data (EDFM Engineer link-graph pass))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

EDFM // Reference

A Weapons commodity produced by Military economies, and Liz Ryder's unlock requirement.

Needs review

Some information in this article still needs to be checked for accuracy.

Uncertain: Legality varies by system and has not been independently reproduced by this project

Status
Needs review
Last reviewed
2026-08-20
Reviewer
EDFM Engineer link-graph pass
Game mode
Live
Version coverage
Elite Dangerous, current Live version
Source quality
Inara commodity data; no direct EDFM testing yet
Known uncertainty
Legality varies by system and has not been independently reproduced by this project

Landmines are a Weapons commodity carried as ordinary cargo.[1] They are normally produced by surface ports and settlements with a Military economy.[1]

Why it matters for Engineering

Liz Ryder requires 200 units of Landmines to unlock her Engineering workshop at Demolition Unlimited in Eurybia. As an ordinary commodity, each unit occupies one tonne of cargo space — transporting the full 200-unit requirement in a single trip needs 200 tonnes of cargo capacity, though the delivery can be split across multiple trips.

Acquisition

Landmines are bought at commodity markets, most consistently at planetary surface ports and settlements with a Military economy.[1] Use a current commodity-market search rather than a fixed station list, since which stations stock Landmines and in what quantity changes over time.

Important

Landmines are prohibited cargo in some systems, though not universally. Check the legal status of your cargo before transporting them through unfamiliar jurisdictions.[1]

Player-owned Fleet Carriers may also carry Landmines if another Commander has stocked them for resale; carrier inventory and prices are player-controlled and can change.

Sources