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{{Article header|eyebrow=EDFM // Odyssey Engineer|deck= | {{Article header | ||
|eyebrow=EDFM // Odyssey Engineer | |||
|deck=A suit-mobility and weapon-handling specialist based at Nevermore Terrace in Siris, and the starting point of the Wellington Beck referral chain. | |||
}} | |||
{{ | {{Engineer infobox | ||
|name = Hero Ferrari | |name = Hero Ferrari | ||
| | |image = Heroferrari.png | ||
| | |engineer_type = Odyssey Engineer | ||
| | |system = [[Siris]] | ||
| | |facility = Nevermore Terrace | ||
| | |specialties = Faster Handling, Noise Suppressor, Improved Jump Assist, Increased Air Reserves, Increased Sprint Duration | ||
| | |prerequisite_engineer = None — independent starting Odyssey Engineer | ||
|discovery_requirement = None — common knowledge | |||
| | |invitation_requirement = None | ||
| | |unlock_requirement = Complete 10 surface conflict zones | ||
| | |||
}} | }} | ||
Hero Ferrari specialises in handling and | '''Hero Ferrari''' is an Odyssey Engineer based at '''Nevermore Terrace''' in the [[Siris]] system. She is an independent starting Engineer and does not require a referral from another Engineer.<ref name="inara-hero">[https://inara.cz/elite/engineer/28/ Hero Ferrari — Engineer], Inara.</ref> | ||
Hero specialises in a mixture of '''suit mobility and endurance''' modifications and '''weapon handling and suppression'''. Her available modifications are [[Faster Handling]], [[Noise Suppressor]], [[Improved Jump Assist]], [[Increased Air Reserves]], and [[Increased Sprint Duration]].<ref name="inara-hero" /> | |||
Odyssey Engineering | {{Field note|Odyssey Engineering works differently from ship Engineering. On-foot Engineers do '''not''' use the ship Engineer Grade 1–5 reputation progression. Suit and weapon grades determine how many modification slots the equipment has; Engineers install individual modifications into those slots.}} | ||
== Location == | == Location == | ||
* '''System:''' [[Siris]] | |||
* '''Settlement:''' [[Nevermore Terrace]] | |||
* '''Body:''' Siris 5 c | |||
* '''Engineer type:''' Odyssey Engineer | |||
* '''Prerequisite Engineer:''' None | |||
* '''System permit required:''' No | |||
Nevermore Terrace is a surface Engineer base on '''Siris 5 c''', approximately 1,500 Ls from the system arrival point.<ref name="inara-nevermore">[https://inara.cz/elite/station/242745/ Nevermore Terrace — Station], Inara.</ref> | |||
The settlement includes a concourse and the services required to access Hero's Engineering workshop.<ref name="inara-nevermore" /> | |||
== How to Discover Hero Ferrari == | |||
Hero Ferrari is '''common knowledge''' and does not require a referral from another Engineer.<ref name="inara-hero" /> | |||
She is therefore one of the independent starting points in the Odyssey Engineer network. | |||
{{Field note|This is different from Engineers such as [[Wellington Beck]], who only become known after completing a referral requirement for another Engineer.}} | |||
== How to Receive an Invitation == | == How to Receive an Invitation == | ||
== How to Unlock | There is no separate invitation requirement for Hero Ferrari. | ||
# | |||
# Travel to Nevermore Terrace | Her access requirement is simply to complete '''10 surface conflict zones'''.<ref name="inara-hero" /> | ||
# | |||
== How to Unlock Hero Ferrari == | |||
Complete '''10 surface conflict zones'''.<ref name="inara-hero" /> | |||
A typical progression is: | |||
# Find a system with an active ground conflict. | |||
# Visit a station or settlement with [[Frontline Solutions]]. | |||
# Choose a surface conflict zone. | |||
# Travel to the conflict zone using the Frontline Solutions dropship or your own transport. | |||
# Choose a side and complete the battle. | |||
# Repeat until you have completed '''10 surface conflict zones'''. | |||
# Travel to '''Nevermore Terrace''' on '''Siris 5 c'''. | |||
# Access Hero Ferrari's Engineer workshop. | |||
{{Important|Hero's requirement is based on '''surface conflict zones'''. Ordinary ship Combat Zones do not satisfy this Odyssey Engineer unlock.}} | |||
See [[Surface Conflict Zones]] and [[Frontline Solutions]] for how ground conflicts work. | |||
{{Field note|Current Engineer data lists the requirement simply as '''10 surface conflict zones'''. EDFM does not impose an additional Low-, Medium-, or High-intensity requirement that is not present in the current Engineer listing.<ref name="inara-hero" />}} | |||
{{Field note|Current Engineer data notes that station services may not become available immediately after Hero is unlocked. If her expected services do not appear after completing the tenth conflict zone, logging out and back in may make them available.<ref name="inara-hero" />}} | |||
== Odyssey Engineering at Hero Ferrari == | |||
Odyssey suit and weapon Engineering is structurally different from ship-module Engineering. | |||
Suits and handheld weapons have an equipment grade, with higher grades providing additional modification slots. The Engineer then installs individual modifications into those available slots. | |||
The modification itself does '''not''' have a Grade 1–5 progression at Hero's workshop. | |||
{{Important|Do not confuse '''equipment grade''' with '''Engineer modification grade'''. A Grade 5 suit or weapon has more modification slots, but [[Improved Jump Assist]] or [[Faster Handling]] is installed as a single modification rather than being rolled from Grade 1 through Grade 5.}} | |||
See [[Odyssey Engineering]] for suit and weapon upgrading, modification slots, Engineering materials, and the distinction between equipment upgrades and Engineer modifications. | |||
== Available Engineering == | |||
Hero currently provides five Odyssey modifications.<ref name="inara-hero" /> | |||
{| class="wikitable" | |||
! Modification | |||
! Equipment | |||
! Effect | |||
! Engineering cost | |||
|- | |||
| [[Faster Handling]] | |||
| Handheld weapon | |||
| Reduces weapon draw/stow time and improves aiming-down-sights handling. | |||
| | |||
* 5 [[Operational Manual]] | |||
* 5 [[Combatant Performance]] | |||
* 5 [[Combat Training Material]] | |||
* 3 [[Viscoelastic Polymer]] | |||
* 500,000 CR | |||
|- | |||
| [[Noise Suppressor]] | |||
| Handheld weapon | |||
| Reduces the audible sound produced by the weapon when fired in a '''pressurised''' environment. | |||
| | |||
* 5 [[Atmospheric Data]] | |||
* 5 [[Mining Analytics]] | |||
* 8 [[Viscoelastic Polymer]] | |||
* 3 [[Weapon Component]] | |||
* 1,000,000 CR | |||
|- | |||
| [[Improved Jump Assist]] | |||
| Suit | |||
| Extends the effective operating duration of the suit's Jump Assist system. | |||
| | |||
* 5 [[G-Meds]] | |||
* 5 [[Topographical Surveys]] | |||
* 3 [[Micro Thrusters]] | |||
* 5 [[Motor]] | |||
* 750,000 CR | |||
|- | |||
| [[Increased Air Reserves]] | |||
| Suit | |||
| Increases emergency oxygen capacity after suit power is depleted. | |||
| | |||
* 3 [[Pharmaceutical Patents]] | |||
* 8 [[Air Quality Reports]] | |||
* 5 [[Oxygenic Bacteria]] | |||
* 8 [[pH Neutraliser]] | |||
* 750,000 CR | |||
|- | |||
| [[Increased Sprint Duration]] | |||
| Suit | |||
| Reduces the limitation imposed by exhaustion during sustained sprinting. | |||
| | |||
* 3 [[Troop Deployment Records]] | |||
* 3 [[Gene Sequencing Data]] | |||
* 3 [[Clinical Trial Records]] | |||
* 5 [[Oxygenic Bacteria]] | |||
* 8 [[Chemical Catalyst]] | |||
* 750,000 CR | |||
|} | |||
The listed costs are the current modification recipes.<ref name="inara-hero" /> | |||
== Faster Handling == | |||
'''Faster Handling''' is a weapon modification that reduces the delay involved in drawing and stowing a weapon and improves its handling while aiming down sights.<ref name="inara-hero" /> | |||
It can be applied to compatible handheld weapons, including sidearms.<ref name="inara-tormentor">[https://inara.cz/elite/equipment-blueprint/15/ Manticore Tormentor — Equipment Blueprints], Inara.</ref> | |||
{{Tip|'''EDFM recommendation:''' Faster Handling is particularly useful on weapons where quickly switching between weapons matters. | |||
It can be valuable on loadouts that frequently alternate between shield-stripping and armour-damage weapons, and on sidearms that need to be brought into action quickly.}} | |||
Other Engineers providing Faster Handling include: | |||
* [[Yarden Bond]] | |||
* [[Baltanos]]<ref name="inara-hero" /> | |||
== Noise Suppressor == | |||
'''Noise Suppressor''' reduces the audible sound produced when a weapon is fired in a '''pressurised environment'''.<ref name="inara-hero" /> | |||
This distinction matters because Odyssey has two separate sound-related weapon modifications: | |||
* '''Noise Suppressor''' — suppresses the physical sound of gunfire in pressurised environments. | |||
* [[Audio Masking]] — suppresses the simulated sound signature of gunfire in unpressurised environments. | |||
{{Important|Noise Suppressor and [[Audio Masking]] are '''not interchangeable'''. Noise Suppressor is the modification relevant to pressurised interiors, while Audio Masking addresses unpressurised environments.}} | |||
Noise Suppressor is therefore especially useful on weapons intended for stealth-oriented settlement operations. | |||
Other Engineers providing Noise Suppressor include: | |||
* [[Terra Velasquez]] | |||
* [[Baltanos]]<ref name="inara-hero" /> | |||
{{Tip|'''EDFM recommendation:''' Noise Suppressor is most valuable on a weapon specifically intended for covert settlement work. | |||
Do not spend a modification slot on it automatically for a weapon used almost entirely in open combat or surface conflict zones.}} | |||
== Improved Jump Assist == | |||
'''Improved Jump Assist''' extends the effective operating duration of a suit's Jump Assist system.<ref name="inara-hero" /> | |||
This improves vertical mobility and makes it easier to: | |||
* reach rooftops and elevated settlement structures; | |||
* cross uneven terrain; | |||
* reposition during combat; | |||
* climb structures during salvage or infiltration; and | |||
* move efficiently in low-gravity environments. | |||
Other Engineers providing Improved Jump Assist include: | |||
* [[Yarden Bond]] | |||
* [[Baltanos]]<ref name="inara-hero" /> | |||
{{Tip|'''EDFM recommendation:''' Improved Jump Assist is one of Hero's most broadly useful suit modifications. | |||
Unlike modifications built around a particular mission type, improved mobility can benefit combat, salvage, exploration, infiltration, and general settlement movement.}} | |||
== Increased Air Reserves == | |||
'''Increased Air Reserves''' increases suit emergency air capacity by '''100%'''.<ref name="inara-hero" /> | |||
Emergency air becomes relevant when the suit no longer has enough power to operate its normal life-support systems. | |||
Other Engineers providing Increased Air Reserves include: | |||
* [[Terra Velasquez]] | |||
* [[Baltanos]]<ref name="inara-hero" /> | |||
{{Field note|Increased Air Reserves affects emergency life-support endurance. It does not increase the suit's main energy capacity; that is handled by the separate [[Improved Battery Capacity]] modification.}} | |||
{{Tip|'''EDFM recommendation:''' Increased Air Reserves is situational. | |||
It can provide additional safety during prolonged operations where suit energy may be exhausted, but most general-purpose builds will normally gain more day-to-day value from mobility, battery, defensive, or inventory modifications.}} | |||
== Increased Sprint Duration == | |||
'''Increased Sprint Duration''' improves sustained on-foot mobility by reducing the limitations imposed by exhaustion during sprinting.<ref name="inara-hero" /> | |||
Other Engineers providing Increased Sprint Duration include: | |||
* [[Terra Velasquez]] | |||
* [[Baltanos]]<ref name="inara-hero" /> | |||
{{Tip|'''EDFM recommendation:''' Increased Sprint Duration is a strong general-purpose mobility modification. | |||
It is useful for traversing large settlements, moving between objectives, escaping hostile NPCs, and repositioning during ground combat.}} | |||
Improved Jump Assist and Increased Sprint Duration can also be combined on the same sufficiently upgraded suit if both modification slots are available. | |||
== Engineer Unlock Chain == | == Engineer Unlock Chain == | ||
Hero Ferrari is an independent starting point in the Odyssey Engineer network. | |||
Her branch is: | |||
<pre> | |||
Hero Ferrari | |||
└── Wellington Beck | |||
└── Uma Laszlo | |||
</pre> | |||
[[Wellington Beck]] is discovered through Hero Ferrari.<ref name="inara-wellington">[https://inara.cz/elite/engineer/30/ Wellington Beck — Engineer], Inara.</ref> | |||
Wellington subsequently leads to [[Uma Laszlo]].<ref name="inara-uma">[https://inara.cz/elite/engineer/32/ Uma Laszlo — Engineer], Inara.</ref> | |||
== Referring Wellington Beck == | |||
After Hero Ferrari has been unlocked, provide her with '''5 [[Settlement Defence Plans]]''' to receive the referral to [[Wellington Beck]].<ref name="inara-hero" /> | |||
{{Important|'''The current requirement is 5 Settlement Defence Plans, not 15.''' | |||
Older Odyssey guides may still state that Hero requires 15 plans. Frontier reduced the requirement to '''5''' as part of Update 18.08.<ref name="frontier-1808">[https://forums.frontier.co.uk/threads/elite-dangerous-type-8-update-18-08-wednesday-7th-august.627151/ Elite Dangerous — Type-8 Update 18.08], Frontier Developments.</ref>}} | |||
=== Obtaining Settlement Defence Plans == | |||
[[Settlement Defence Plans]] are an Odyssey '''Data''' material.<ref name="inara-sdp">[https://inara.cz/elite/componentitem/10365/ Settlement Defence Plans — Component], Inara.</ref> | |||
Current material data lists them as obtainable from: | |||
* '''Irregular Markers''' points of interest; | |||
* data ports in '''CMD buildings'''; and | |||
* '''mission rewards'''.<ref name="inara-sdp" /> | |||
Because Settlement Defence Plans are Data rather than a ship commodity, they do '''not''' require cargo-rack capacity. | |||
{{Tip|Only five plans are now required. Before following an older farming guide built around collecting 15, check whether you already have enough in your Odyssey material storage.}} | |||
Once the five plans have been provided to Hero, [[Wellington Beck]] becomes the next Engineer in this branch. | |||
== Increasing Engineer Reputation == | |||
'''Not applicable to Odyssey Engineers in the same way as ship Engineers.''' | |||
Hero Ferrari does not use the Grade 1–5 Engineer-reputation progression found at ship Engineer workshops. | |||
Once Hero has been unlocked, her available suit and weapon modifications are available subject to: | |||
* having compatible equipment; | |||
* having an available modification slot; and | |||
* possessing the required Odyssey materials and credits. | |||
Equipment itself is upgraded separately through [[Pioneer Supplies]]. | |||
See [[Odyssey Engineering]] for the full distinction between suit/weapon grades and Engineer modifications. | |||
== Experimental Effects == | == Experimental Effects == | ||
'''Not applicable.''' | |||
Odyssey suit and handheld-weapon Engineering does not use the separate ship-module '''Experimental Effect''' system. | |||
Hero's Faster Handling, Noise Suppressor, Improved Jump Assist, Increased Air Reserves, and Increased Sprint Duration are themselves the modifications applied to the equipment. | |||
See [[Odyssey Engineering]] rather than [[Experimental Effects]] for on-foot modification mechanics. | |||
== Blueprint Pinning == | == Blueprint Pinning == | ||
{{Field | '''Not applicable to Hero Ferrari's Odyssey modifications.''' | ||
The conventional ship-Engineering system allows certain blueprints to be pinned for [[Remote Engineering]]. Hero's on-foot modifications do not use that blueprint-pinning workflow. | |||
A suit or weapon must be taken to an appropriate Odyssey Engineer to have the desired modification installed. | |||
{{Field note|This is why Engineer location still matters after an Odyssey Engineer has been unlocked. Unlocking Hero does not create a remotely accessible Faster Handling or Improved Jump Assist blueprint.}} | |||
== Recommended Engineering == | |||
Hero offers several useful modifications, but no single configuration is correct for every suit or weapon. | |||
For general use, EDFM would prioritise her modifications roughly by the role of the equipment rather than treating every modification as mandatory. | |||
=== General-purpose suit === | |||
{{Tip|'''EDFM recommendation:''' [[Improved Jump Assist]] is Hero's strongest broadly applicable suit modification. | |||
It improves movement in settlements and rough terrain and remains useful during combat, exploration, salvage, and mission-running.}} | |||
[[Increased Sprint Duration]] is another strong mobility choice when the suit is frequently used for settlement work or ground combat. | |||
[[Increased Air Reserves]] is more specialised and is usually most valuable when emergency life-support endurance is an intentional part of the build. | |||
=== Covert weapon === | |||
For a weapon intended for stealth-oriented settlement work: | |||
* [[Noise Suppressor]] can be highly useful inside pressurised buildings. | |||
* [[Faster Handling]] can improve rapid weapon switching and general responsiveness. | |||
{{Important|Plan the final purpose of an Odyssey weapon before consuming its modification slots. A modification useful on a covert weapon may provide little value on a weapon built purely for surface conflict zones.}} | |||
== What Hero Cannot Modify == | |||
Hero's modification portfolio is limited to five modifications: | |||
* '''Faster Handling''' — weapon | |||
'' | * '''Noise Suppressor''' — weapon | ||
* '''Improved Jump Assist''' — suit | |||
* '''Increased Air Reserves''' — suit | |||
* '''Increased Sprint Duration''' — suit<ref name="inara-hero" /> | |||
== | For other commonly used modifications, other Engineers are required. | ||
{{ | |||
Examples include: | |||
* '''Greater Range:''' [[Domino Green]], [[Wellington Beck]], or [[Rosa Dayette]] | |||
* '''Scope:''' [[Wellington Beck]], [[Oden Geiger]], or [[Rosa Dayette]] | |||
* '''Audio Masking:''' [[Yarden Bond]] or [[Yi Shen]] | |||
* '''Quieter Footsteps:''' [[Yarden Bond]] or [[Yi Shen]] | |||
* '''Damage Resistance:''' [[Jude Navarro]], [[Uma Laszlo]], or [[Eleanor Bresa]] | |||
* '''Extra Ammo Capacity:''' [[Jude Navarro]], [[Kit Fowler]], or [[Eleanor Bresa]] | |||
* '''Improved Battery Capacity:''' [[Wellington Beck]], [[Oden Geiger]], or [[Rosa Dayette]] | |||
* '''Night Vision:''' [[Oden Geiger]] or [[Yi Shen]]<ref name="inara-engineers">[https://inara.cz/elite/engineers/ Engineers], Inara.</ref> | |||
See [[Odyssey Engineer Modifications]] for the complete Engineer-by-modification matrix. | |||
== What Next? == | |||
Hero Ferrari opens the [[Wellington Beck]] branch of the Odyssey Engineer network. | |||
{{What next|title=Continue Odyssey Engineering| | |||
* '''Next Engineer in this branch:''' [[Wellington Beck]] | |||
* '''Engineer after Wellington Beck:''' [[Uma Laszlo]] | |||
* '''Get the referral material:''' [[Settlement Defence Plans]] | |||
* '''Complete the unlock activity:''' [[Surface Conflict Zones]] | |||
* '''Enter ground conflicts:''' [[Frontline Solutions]] | |||
* '''Upgrade suits and weapons:''' [[Pioneer Supplies]] | |||
* '''Plan suit modifications:''' [[Suit Engineering]] | |||
* '''Plan weapon modifications:''' [[Weapon Engineering (Odyssey)]] | |||
* '''See the complete network:''' [[Engineer Unlock Guide]] | |||
* '''Learn the system:''' [[Odyssey Engineering]] | |||
}} | |||
== Sources == | == Sources == | ||
<references /> | <references /> | ||
| Line 68: | Line 389: | ||
[[Category:Engineers]] | [[Category:Engineers]] | ||
[[Category:Odyssey Engineers]] | |||
[[Category:Suit Engineering]] | |||
[[Category:Weapon Engineering]] | |||
[[Category:Odyssey Engineering]] | [[Category:Odyssey Engineering]] | ||
[[Category:Engineering]] | [[Category:Engineering]] | ||
Revision as of 01:52, 16 August 2026
EDFM // Engineering / Engineers
A suit-mobility and weapon-handling specialist based at Nevermore Terrace in Siris, and the starting point of the Wellington Beck referral chain.
Hero Ferrari is an Odyssey Engineer based at Nevermore Terrace in the Siris system. She is an independent starting Engineer and does not require a referral from another Engineer.[1]
Hero specialises in a mixture of suit mobility and endurance modifications and weapon handling and suppression. Her available modifications are Faster Handling, Noise Suppressor, Improved Jump Assist, Increased Air Reserves, and Increased Sprint Duration.[1]
Field note
Odyssey Engineering works differently from ship Engineering. On-foot Engineers do not use the ship Engineer Grade 1–5 reputation progression. Suit and weapon grades determine how many modification slots the equipment has; Engineers install individual modifications into those slots.
Location
- System: Siris
- Settlement: Nevermore Terrace
- Body: Siris 5 c
- Engineer type: Odyssey Engineer
- Prerequisite Engineer: None
- System permit required: No
Nevermore Terrace is a surface Engineer base on Siris 5 c, approximately 1,500 Ls from the system arrival point.[2]
The settlement includes a concourse and the services required to access Hero's Engineering workshop.[2]
How to Discover Hero Ferrari
Hero Ferrari is common knowledge and does not require a referral from another Engineer.[1]
She is therefore one of the independent starting points in the Odyssey Engineer network.
Field note
This is different from Engineers such as Wellington Beck, who only become known after completing a referral requirement for another Engineer.
How to Receive an Invitation
There is no separate invitation requirement for Hero Ferrari.
Her access requirement is simply to complete 10 surface conflict zones.[1]
How to Unlock Hero Ferrari
Complete 10 surface conflict zones.[1]
A typical progression is:
- Find a system with an active ground conflict.
- Visit a station or settlement with Frontline Solutions.
- Choose a surface conflict zone.
- Travel to the conflict zone using the Frontline Solutions dropship or your own transport.
- Choose a side and complete the battle.
- Repeat until you have completed 10 surface conflict zones.
- Travel to Nevermore Terrace on Siris 5 c.
- Access Hero Ferrari's Engineer workshop.
Important
Hero's requirement is based on surface conflict zones. Ordinary ship Combat Zones do not satisfy this Odyssey Engineer unlock.
See Surface Conflict Zones and Frontline Solutions for how ground conflicts work.
Field note
Current Engineer data lists the requirement simply as 10 surface conflict zones. EDFM does not impose an additional Low-, Medium-, or High-intensity requirement that is not present in the current Engineer listing.[1]
Field note
Current Engineer data notes that station services may not become available immediately after Hero is unlocked. If her expected services do not appear after completing the tenth conflict zone, logging out and back in may make them available.[1]
Odyssey Engineering at Hero Ferrari
Odyssey suit and weapon Engineering is structurally different from ship-module Engineering.
Suits and handheld weapons have an equipment grade, with higher grades providing additional modification slots. The Engineer then installs individual modifications into those available slots.
The modification itself does not have a Grade 1–5 progression at Hero's workshop.
Important
Do not confuse equipment grade with Engineer modification grade. A Grade 5 suit or weapon has more modification slots, but Improved Jump Assist or Faster Handling is installed as a single modification rather than being rolled from Grade 1 through Grade 5.
See Odyssey Engineering for suit and weapon upgrading, modification slots, Engineering materials, and the distinction between equipment upgrades and Engineer modifications.
Available Engineering
Hero currently provides five Odyssey modifications.[1]
| Modification | Equipment | Effect | Engineering cost |
|---|---|---|---|
| Faster Handling | Handheld weapon | Reduces weapon draw/stow time and improves aiming-down-sights handling. |
|
| Noise Suppressor | Handheld weapon | Reduces the audible sound produced by the weapon when fired in a pressurised environment. |
|
| Improved Jump Assist | Suit | Extends the effective operating duration of the suit's Jump Assist system. |
|
| Increased Air Reserves | Suit | Increases emergency oxygen capacity after suit power is depleted. |
|
| Increased Sprint Duration | Suit | Reduces the limitation imposed by exhaustion during sustained sprinting. |
|
The listed costs are the current modification recipes.[1]
Faster Handling
Faster Handling is a weapon modification that reduces the delay involved in drawing and stowing a weapon and improves its handling while aiming down sights.[1]
It can be applied to compatible handheld weapons, including sidearms.[3]
Tip
EDFM recommendation: Faster Handling is particularly useful on weapons where quickly switching between weapons matters.
It can be valuable on loadouts that frequently alternate between shield-stripping and armour-damage weapons, and on sidearms that need to be brought into action quickly.
Other Engineers providing Faster Handling include:
Noise Suppressor
Noise Suppressor reduces the audible sound produced when a weapon is fired in a pressurised environment.[1]
This distinction matters because Odyssey has two separate sound-related weapon modifications:
- Noise Suppressor — suppresses the physical sound of gunfire in pressurised environments.
- Audio Masking — suppresses the simulated sound signature of gunfire in unpressurised environments.
Important
Noise Suppressor and Audio Masking are not interchangeable. Noise Suppressor is the modification relevant to pressurised interiors, while Audio Masking addresses unpressurised environments.
Noise Suppressor is therefore especially useful on weapons intended for stealth-oriented settlement operations.
Other Engineers providing Noise Suppressor include:
Tip
EDFM recommendation: Noise Suppressor is most valuable on a weapon specifically intended for covert settlement work.
Do not spend a modification slot on it automatically for a weapon used almost entirely in open combat or surface conflict zones.
Improved Jump Assist
Improved Jump Assist extends the effective operating duration of a suit's Jump Assist system.[1]
This improves vertical mobility and makes it easier to:
- reach rooftops and elevated settlement structures;
- cross uneven terrain;
- reposition during combat;
- climb structures during salvage or infiltration; and
- move efficiently in low-gravity environments.
Other Engineers providing Improved Jump Assist include:
Tip
EDFM recommendation: Improved Jump Assist is one of Hero's most broadly useful suit modifications.
Unlike modifications built around a particular mission type, improved mobility can benefit combat, salvage, exploration, infiltration, and general settlement movement.
Increased Air Reserves
Increased Air Reserves increases suit emergency air capacity by 100%.[1]
Emergency air becomes relevant when the suit no longer has enough power to operate its normal life-support systems.
Other Engineers providing Increased Air Reserves include:
Field note
Increased Air Reserves affects emergency life-support endurance. It does not increase the suit's main energy capacity; that is handled by the separate Improved Battery Capacity modification.
Tip
EDFM recommendation: Increased Air Reserves is situational.
It can provide additional safety during prolonged operations where suit energy may be exhausted, but most general-purpose builds will normally gain more day-to-day value from mobility, battery, defensive, or inventory modifications.
Increased Sprint Duration
Increased Sprint Duration improves sustained on-foot mobility by reducing the limitations imposed by exhaustion during sprinting.[1]
Other Engineers providing Increased Sprint Duration include:
Tip
EDFM recommendation: Increased Sprint Duration is a strong general-purpose mobility modification.
It is useful for traversing large settlements, moving between objectives, escaping hostile NPCs, and repositioning during ground combat.
Improved Jump Assist and Increased Sprint Duration can also be combined on the same sufficiently upgraded suit if both modification slots are available.
Engineer Unlock Chain
Hero Ferrari is an independent starting point in the Odyssey Engineer network.
Her branch is:
Hero Ferrari
└── Wellington Beck
└── Uma Laszlo
Wellington Beck is discovered through Hero Ferrari.[4]
Wellington subsequently leads to Uma Laszlo.[5]
Referring Wellington Beck
After Hero Ferrari has been unlocked, provide her with 5 Settlement Defence Plans to receive the referral to Wellington Beck.[1]
Important
The current requirement is 5 Settlement Defence Plans, not 15.
Older Odyssey guides may still state that Hero requires 15 plans. Frontier reduced the requirement to 5 as part of Update 18.08.[6]
= Obtaining Settlement Defence Plans
Settlement Defence Plans are an Odyssey Data material.[7]
Current material data lists them as obtainable from:
- Irregular Markers points of interest;
- data ports in CMD buildings; and
- mission rewards.[7]
Because Settlement Defence Plans are Data rather than a ship commodity, they do not require cargo-rack capacity.
Tip
Only five plans are now required. Before following an older farming guide built around collecting 15, check whether you already have enough in your Odyssey material storage.
Once the five plans have been provided to Hero, Wellington Beck becomes the next Engineer in this branch.
Increasing Engineer Reputation
Not applicable to Odyssey Engineers in the same way as ship Engineers.
Hero Ferrari does not use the Grade 1–5 Engineer-reputation progression found at ship Engineer workshops.
Once Hero has been unlocked, her available suit and weapon modifications are available subject to:
- having compatible equipment;
- having an available modification slot; and
- possessing the required Odyssey materials and credits.
Equipment itself is upgraded separately through Pioneer Supplies.
See Odyssey Engineering for the full distinction between suit/weapon grades and Engineer modifications.
Experimental Effects
Not applicable.
Odyssey suit and handheld-weapon Engineering does not use the separate ship-module Experimental Effect system.
Hero's Faster Handling, Noise Suppressor, Improved Jump Assist, Increased Air Reserves, and Increased Sprint Duration are themselves the modifications applied to the equipment.
See Odyssey Engineering rather than Experimental Effects for on-foot modification mechanics.
Blueprint Pinning
Not applicable to Hero Ferrari's Odyssey modifications.
The conventional ship-Engineering system allows certain blueprints to be pinned for Remote Engineering. Hero's on-foot modifications do not use that blueprint-pinning workflow.
A suit or weapon must be taken to an appropriate Odyssey Engineer to have the desired modification installed.
Field note
This is why Engineer location still matters after an Odyssey Engineer has been unlocked. Unlocking Hero does not create a remotely accessible Faster Handling or Improved Jump Assist blueprint.
Recommended Engineering
Hero offers several useful modifications, but no single configuration is correct for every suit or weapon.
For general use, EDFM would prioritise her modifications roughly by the role of the equipment rather than treating every modification as mandatory.
General-purpose suit
Tip
EDFM recommendation: Improved Jump Assist is Hero's strongest broadly applicable suit modification.
It improves movement in settlements and rough terrain and remains useful during combat, exploration, salvage, and mission-running.
Increased Sprint Duration is another strong mobility choice when the suit is frequently used for settlement work or ground combat.
Increased Air Reserves is more specialised and is usually most valuable when emergency life-support endurance is an intentional part of the build.
Covert weapon
For a weapon intended for stealth-oriented settlement work:
- Noise Suppressor can be highly useful inside pressurised buildings.
- Faster Handling can improve rapid weapon switching and general responsiveness.
Important
Plan the final purpose of an Odyssey weapon before consuming its modification slots. A modification useful on a covert weapon may provide little value on a weapon built purely for surface conflict zones.
What Hero Cannot Modify
Hero's modification portfolio is limited to five modifications:
- Faster Handling — weapon
- Noise Suppressor — weapon
- Improved Jump Assist — suit
- Increased Air Reserves — suit
- Increased Sprint Duration — suit[1]
For other commonly used modifications, other Engineers are required.
Examples include:
- Greater Range: Domino Green, Wellington Beck, or Rosa Dayette
- Scope: Wellington Beck, Oden Geiger, or Rosa Dayette
- Audio Masking: Yarden Bond or Yi Shen
- Quieter Footsteps: Yarden Bond or Yi Shen
- Damage Resistance: Jude Navarro, Uma Laszlo, or Eleanor Bresa
- Extra Ammo Capacity: Jude Navarro, Kit Fowler, or Eleanor Bresa
- Improved Battery Capacity: Wellington Beck, Oden Geiger, or Rosa Dayette
- Night Vision: Oden Geiger or Yi Shen[8]
See Odyssey Engineer Modifications for the complete Engineer-by-modification matrix.
What Next?
Hero Ferrari opens the Wellington Beck branch of the Odyssey Engineer network.
Sources
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Hero Ferrari — Engineer, Inara.
- ↑ 2.0 2.1 Nevermore Terrace — Station, Inara.
- ↑ Manticore Tormentor — Equipment Blueprints, Inara.
- ↑ Wellington Beck — Engineer, Inara.
- ↑ Uma Laszlo — Engineer, Inara.
- ↑ Elite Dangerous — Type-8 Update 18.08, Frontier Developments.
- ↑ 7.0 7.1 Settlement Defence Plans — Component, Inara.
- ↑ Engineers, Inara.