Cargo Rack: Difference between revisions

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Latest revision as of 21:20, 24 August 2026

EDFM // Mining

The optional internal module that provides a ship's cargo capacity.

Needs review

Some information in this article still needs to be checked for accuracy.

Status
Needs review
Last reviewed
2026-08-20
Reviewer
EDFM Engineer link-graph pass
Game mode
Both
Version coverage
Elite Dangerous, current Live and Legacy
Source quality
Well-established core mechanic, unchanged since launch; no citation-dependent figures asserted
Known uncertainty
none noted

A Cargo Rack is an optional internal module that provides cargo capacity, measured in tonnes. Trade, mining, mission-running, and material/commodity-delivery Commanders (including delivering an Engineer's own unlock commodity) all depend on having enough cargo capacity fitted for the job at hand.

Overview

Cargo Racks compete for optional internal slots with every other optional internal module (Shield Generators, Hull Reinforcement Packages, Fuel Scoops, and so on), so a ship's maximum cargo capacity is a build choice rather than a fixed property of the hull.

Engineering

Engineer Maximum grade
Ram Tah Grade 5 (Live only; compatible Merc modules)

Ram Tah, based at Phoenix Base in Meene, is EDFM's currently documented Cargo Rack Engineer. His Cargo Rack blueprint is a Live-only addition that applies only to compatible Merc modules, per the Engineer's own already-sourced article.