MediaWiki:Uploadtext: Difference between revisions

Current answers. Practical procedures. Reliable reference.
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Add guidance shown on Special:Upload: which license to pick, worked example
 
Replace the manual template-fill-in instructions with a description of the new EDFM upload-assistant workflow (EDFMUploadAssist extension) -- metadata is now generated automatically
 
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There is deliberately no generic "unknown" or "fair use" option — every upload needs one of the classifications above.
There is deliberately no generic "unknown" or "fair use" option — every upload needs one of the classifications above.


== For an ordinary screenshot, use {{tl|Elite Dangerous screenshot}} ==
== Filling in the rest of the form ==
After picking "Elite Dangerous in-game screenshot" above, add {{tl|Elite Dangerous screenshot}} to the description box with a few details filled in — this records the useful metadata and automatically handles the Frontier attribution wording, so you don't need to type any of that out by hand. For example, a Professor Palin headshot captured in-game:
The form below asks only for what EDFM can't safely work out on its own:


<pre>
# '''Destination filename''' — a clear, descriptive name (it becomes the page title in the File namespace).
{{Elite Dangerous screenshot
# '''Media purpose''' — what kind of image this is (Engineer portrait, ship image, UI screenshot, etc.). This drives the description and categories EDFM generates.
|description = Professor Palin portrait/headshot
# '''Subject''' — the EDFM article this image is of, e.g. <code>Hero Ferrari</code> or <code>Anaconda</code> — just the page title, no <code><nowiki>[[brackets]]</nowiki></code>. Required for media purposes that have an obvious subject (a portrait, a ship, a location); optional for general gameplay screenshots, UI screenshots, and diagrams.
|subject = Professor Palin
# '''Licensing''' — see above.
|captured_by = Your commander name
# '''Image modifications''' and '''Additional notes''' — both optional. Only fill these in if there's actually something worth recording (e.g. "Cropped to portrait framing") — leave them blank otherwise.
|capture_date = 2026-08-08
 
|game_version = Live
EDFM then generates the file page automatically: it records who you are, the source and media type implied by your Licensing choice, the copyright holder where that's established by the license, a short factual description built from the media purpose and subject, a capture date '''only''' if the file's own metadata genuinely contains one, the relevant categories, and the <code>{{tl|EDFM image information}}</code>/<code>== Licensing ==</code> markup itself. You should not need to write or edit any template syntax for a normal upload.
|location = Abel Laboratory, Arque
 
}}
If EDFM can't confidently determine something (for example, a subject's Engineer type), it leaves that field out rather than guess — you can always add it afterwards by editing the file page normally, the same as any other page on this wiki.
</pre>


See [[Elite Dangerous Field Manual:Adding an Image]] for the full walkthrough.
See [[Elite Dangerous Field Manual:Adding an Image]] for the full walkthrough.

Latest revision as of 15:59, 8 August 2026

Before you upload, read Elite Dangerous Field Manual:Image Use Policy — in short: only upload images you personally captured or created, never something copied from Fandom, Reddit, Discord, YouTube, another wiki, or a search-engine image result.

Which Licensing option do I pick?

Almost every upload to this wiki will be an ordinary gameplay screenshot — pick "Elite Dangerous in-game screenshot" unless you have a specific reason not to:

  • Elite Dangerous in-game screenshot — the normal choice. A screenshot you captured yourself: an Engineer headshot, a ship, a station or facility, a UI element, a location, anything captured from within the game.
  • Official Frontier / Elite Dangerous media — only for media Frontier Developments itself released (press kit assets, official screenshots, promotional art) — not something you captured in-game.
  • Original work — creator retains copyright — a diagram or graphic you made, not a screenshot of the game (e.g. a hand-drawn route map).
  • CC BY 4.0 / CC BY-SA 4.0 — original work you made and are deliberately releasing under a Creative Commons license.
  • Used with explicit permission — someone else's image, used with their explicit, documented permission. Rare — most uploads shouldn't need this.
  • Public domain — genuinely public domain (expired copyright, government work, etc.), with the reason stated in the description. Not a fallback for "I don't know the license," and not correct for game assets, which aren't public domain.

There is deliberately no generic "unknown" or "fair use" option — every upload needs one of the classifications above.

Filling in the rest of the form

The form below asks only for what EDFM can't safely work out on its own:

  1. Destination filename — a clear, descriptive name (it becomes the page title in the File namespace).
  2. Media purpose — what kind of image this is (Engineer portrait, ship image, UI screenshot, etc.). This drives the description and categories EDFM generates.
  3. Subject — the EDFM article this image is of, e.g. Hero Ferrari or Anaconda — just the page title, no [[brackets]]. Required for media purposes that have an obvious subject (a portrait, a ship, a location); optional for general gameplay screenshots, UI screenshots, and diagrams.
  4. Licensing — see above.
  5. Image modifications and Additional notes — both optional. Only fill these in if there's actually something worth recording (e.g. "Cropped to portrait framing") — leave them blank otherwise.

EDFM then generates the file page automatically: it records who you are, the source and media type implied by your Licensing choice, the copyright holder where that's established by the license, a short factual description built from the media purpose and subject, a capture date only if the file's own metadata genuinely contains one, the relevant categories, and the {{EDFM image information}}/== Licensing == markup itself. You should not need to write or edit any template syntax for a normal upload.

If EDFM can't confidently determine something (for example, a subject's Engineer type), it leaves that field out rather than guess — you can always add it afterwards by editing the file page normally, the same as any other page on this wiki.

See Elite Dangerous Field Manual:Adding an Image for the full walkthrough.