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Latest revision as of 21:21, 24 August 2026
EDFM // Engineering / Engineers
A suit-utility and weapon-performance specialist based at The Jackrabbit in Orishis, and the starting point of the Kit Fowler referral chain.
Domino Green is an Odyssey Engineer based at The Jackrabbit in the Orishis system. She is an independent starting Engineer and does not require a referral from another Engineer.[1]
Domino provides Enhanced Tracking, Extra Backpack Capacity, Greater Range, Reduced Tool Battery Consumption, and Stability.[1]
Field note
Domino is one of three independent starting Odyssey Engineers in the Bubble, alongside Hero Ferrari and Jude Navarro. All three are common knowledge and can be pursued without first unlocking another Odyssey Engineer.[2]
Odyssey Engineering is separate from ship Engineering. Suits and handheld weapons have equipment grades and modification slots rather than the Grade 1–5 Engineer-reputation progression used by ship Engineers.
Location
- System: Orishis
- Settlement: The Jackrabbit
- Body: Orishis 4
- Distance from arrival: approximately 988 Ls
- Engineer type: Odyssey Engineer
- Prerequisite Engineer: None
- System permit required: No
The Jackrabbit is a surface Engineer base on Orishis 4.[3]
The facility includes a concourse, Pioneer Supplies, bartender, Frontline Solutions, ship services, and Domino's Engineer workshop.[3]
How to Discover Domino Green
Domino Green is common knowledge and does not require a referral from another Engineer.[1]
She can therefore be pursued independently of the other starting Odyssey Engineer branches.
Field note
Hero Ferrari, Jude Navarro, and Domino Green do not need to be unlocked in any particular order. Progress toward their requirements can be worked on independently.
How to Receive an Invitation
There is no separate invitation requirement for Domino Green.
Her access requirement is to travel at least 100 light-years in shuttles.[1]
How to Unlock Domino Green
The unlock requirements are summarized in the discovery and invitation sections above.
Important
The requirement is 100 light-years travelled by shuttle. Flying the same distance in your own ship, travelling in an SRV, or walking on a planetary surface does not substitute for the shuttle requirement.
Field note
The 100 light-years are cumulative. They do not need to be completed as a single 100-light-year booking.
For the complete step-by-step process, see Unlocking Domino Green.
Odyssey Engineering at Domino Green
Odyssey Engineering works differently from ship Engineering.
Suits and handheld weapons have an equipment grade. Higher grades provide additional modification slots:
| Equipment grade | Modification slots |
|---|---|
| Grade 1 | 0 |
| Grade 2 | 1 |
| Grade 3 | 2 |
| Grade 4 | 3 |
| Grade 5 | 4 |
Domino installs individual modifications into those available slots.
Her modifications do not progress through Grade 1–5 Engineer reputation.
Important
A Grade 5 Maverick Suit does not receive a "Grade 5 Extra Backpack Capacity" modification. Grade 5 describes the suit itself and provides four modification slots; Extra Backpack Capacity occupies one of those slots as a single permanent modification.
See Odyssey Engineering for equipment grades, modification slots, upgrading, and Engineering-material mechanics.
Available Engineering
Domino currently provides five Odyssey modifications.[1]
| Modification | Equipment | Primary effect |
|---|---|---|
| Enhanced Tracking | Suit | Increases the range and speed of the suit's basic scan function |
| Extra Backpack Capacity | Suit | Doubles carried Data, Component, and Item capacity |
| Greater Range | Handheld weapon | Increases effective weapon range by 50% |
| Reduced Tool Battery Consumption | Suit | Reduces energy consumption from applicable suit-tool functions |
| Stability | Handheld weapon | Reduces weapon recoil |
Enhanced Tracking
Enhanced Tracking improves the suit's basic line-of-sight analysis function, allowing NPCs to be analysed from farther away and improving the speed of that analysis.[1]
The current unambiguous range modifier is:
- +100% line-of-sight analysis range[1]
The current recipe is:
- 5 Topographical Surveys
- 5 Stellar Activity Logs
- 5 Spectral Analysis Data
- 3 Transmitter
- 3 Circuit Board
- 750,000 CR[1]
Other Engineers currently providing Enhanced Tracking include:
Tip
EDFM recommendation: Enhanced Tracking is primarily a settlement-operations and infiltration modification.
Its doubled analysis range makes it easier to identify and track NPCs from a safer distance before moving through an occupied settlement.
Once an NPC has been analysed, the suit can continue displaying useful information about that person through the radar interface.
This can be helpful when:
- locating a mission target;
- identifying guards before entering restricted areas;
- planning a covert route;
- keeping track of settlement personnel; or
- identifying an NPC before attempting to clone an access profile.
Field note
Current external blueprint data describes Enhanced Tracking as increasing both range and speed. The +100% analysis-range value is clear, but the displayed analysis-time field is internally inconsistent with the stated faster-analysis effect. EDFM therefore does not assign a numerical scan-speed percentage here.[1]
Enhanced Tracking affects the suit's personnel-analysis function; it should not be treated as a general increase to every scanner or tool carried by the suit.
Extra Backpack Capacity
Extra Backpack Capacity doubles the capacity of all three sections of the suit's material backpack.[1]
The current modifiers are:
- +100% Data capacity
- +100% Component capacity
- +100% Item capacity[1]
The current recipe is:
- 5 Weapon Inventory
- 5 Chemical Inventory
- 5 Digital Designs
- 5 Epoxy Adhesive
- 3 Memory Chip
- 750,000 CR[1]
Other Engineers currently providing Extra Backpack Capacity include:
Tip
EDFM recommendation: Extra Backpack Capacity is one of Domino's strongest general-purpose modifications for a Maverick Suit.
A Maverick used for settlement looting, material collection, salvage, and Restore missions regularly fills its backpack. Doubling all three material-capacity categories substantially reduces trips back to a ship, SRV, or storage interface.
The modification increases the suit's Engineering-material backpack. It does not increase weapon ammunition; Extra Ammo Capacity is a separate suit modification.
Material collection
Extra Backpack Capacity is particularly valuable while gathering Odyssey Engineering materials because it allows more:
- physical Goods and Assets;
- Components; and
- downloaded Data
to be carried before transferring them to storage.
Field note
The modification affects the suit's temporary carried backpack capacity. It does not increase the Commander's total material-storage limits.
Greater Range
Greater Range increases a handheld weapon's effective range by 50%.[1]
The material recipe depends on the weapon manufacturer.
Kinematic Armaments weapons
The current recipe is:
- 10 Ballistics Data
- 10 Topographical Surveys
- 10 Metal Coil
- 10 RDX
- 5 Weapon Component
- 500,000 CR[1]
Manticore weapons
The current recipe is:
- 10 Chemical Formulae
- 15 Mineral Survey
- 10 Motor
- 10 Electromagnet
- 5 Electrical Fuse
- 500,000 CR[1]
Takada weapons
The current recipe is:
- 5 Stellar Activity Logs
- 8 Risk Assessments
- 8 Micro Transformer
- 3 Optical Lens
- 3 Circuit Board
- 500,000 CR[1]
Other Engineers currently providing Greater Range include:
Tip
EDFM recommendation: Greater Range is most useful on weapons whose normal effective range limits the way they are intended to be used.
It is particularly relevant to weapons configured for outdoor settlement combat or deliberate ranged engagement.
Greater Range does not automatically make every weapon better. A close-range weapon whose normal engagement distance is already well inside its effective range may gain more practical value from another modification.
Manticore weapons
Greater Range can be particularly useful on Manticore plasma weapons because their effective engagement envelope is comparatively important to their handling.
For a weapon deliberately built for distance, Greater Range can also pair with Scope.
Important
Odyssey weapon modification slots are permanent and limited. Decide the weapon's intended role before committing a slot solely to extending its range.
Reduced Tool Battery Consumption
Reduced Tool Battery Consumption reduces the suit energy consumed by applicable tool functions.[1]
The current recipe is:
- 5 Reactor Output Review
- 3 Electrical Fuse
- 5 Micro Transformer
- 8 Electrical Wiring
- 500,000 CR[1]
Other Engineers currently providing Reduced Tool Battery Consumption include:
Tip
EDFM recommendation: Reduced Tool Battery Consumption is particularly useful on a Maverick Suit used heavily for settlement work.
The Maverick's Arc Cutter and other powered-tool activity make suit-energy management more relevant during prolonged salvage, infiltration, Restore, and material-collection sessions.
The modification can also have value on other suits whose powered tools are used frequently.
Field note
Current external blueprint data correctly describes the modification as reducing tool energy consumption, but its displayed numerical "tool energy drain multiplier" field does not provide a reliable literal percentage for the reduction. EDFM therefore describes the verified functional effect without assigning an unsupported percentage.[1]
Reduced Tool Consumption vs Improved Battery Capacity
Improved Battery Capacity and Reduced Tool Battery Consumption solve related but different problems:
- Improved Battery Capacity increases the suit's entire energy reserve by 50%.
- Reduced Tool Battery Consumption specifically reduces energy spent by applicable tool functions.
Improved Battery Capacity is therefore more broadly useful across all suit-energy use, while Reduced Tool Battery Consumption becomes more attractive when powered tools account for a significant portion of the suit's energy consumption.
Tip
For a dedicated settlement-looting Maverick, combining Extra Backpack Capacity with Reduced Tool Battery Consumption creates a strong utility pairing: one extends how much can be collected, while the other improves endurance during tool-heavy work.
Stability
Stability reduces recoil from a handheld weapon.[1]
The current modifier is:
- +30% Stability[1]
The current recipe is:
- 5 Mining Analytics
- 8 Risk Assessments
- 5 Viscoelastic Polymer
- 5 Micro Hydraulics
- 500,000 CR[1]
Other Engineers currently providing Stability include:
Tip
EDFM recommendation: Stability is most useful on weapons whose recoil makes repeated shots difficult to keep on target.
Automatic and rapid-fire weapons generally have more opportunity to benefit from recoil reduction than weapons used primarily for isolated deliberate shots.
Stability can also complement Scope or Greater Range on a weapon intended for sustained accurate fire at longer distances.
Field note
Stability addresses recoil. It is different from Improved Hip Fire Accuracy, which improves the weapon's accuracy when fired without aiming down sights.
Engineer Unlock Chain
Domino Green is an independent starting point in the Odyssey Engineer network.
Her branch is:
Domino Green
└── Kit Fowler
└── Yarden Bond
Kit Fowler is discovered through Domino Green.[4]
Kit subsequently leads to Yarden Bond.[2]
Referring Kit Fowler
After Domino Green has been unlocked, provide her with 5 doses of Push to receive the referral to Kit Fowler.[1]
Important
Push is not required to unlock Domino herself.
The two requirements are separate:
- Unlock Domino Green: travel at least 100 light-years in shuttles.
- Discover Kit Fowler: provide Domino with 5 Push.
Obtaining Push
Push is a physical Odyssey Good described as a recreational drug.[5]
Current material data lists Push at:
- Irregular Markers points of interest; and
- surface crash sites.[5]
Because Push is a physical Good rather than Data, the five doses must be carried and handed directly to Domino.
Push is not currently used in ordinary suit or weapon modification recipes; its Engineering-progression use is Domino's referral to Kit Fowler.[5]
Tip
If you intend to continue this branch, reserve the first 5 Push you obtain rather than selling or discarding them.
Bartender trade offers may also provide a way to obtain Push when appropriate offers are available, but bartender inventories and trade opportunities can vary.
Once the five doses have been provided, Kit Fowler becomes known.
Continuing to Kit Fowler
After Domino refers you to Kit, Kit has a separate unlock requirement.
Current Engineer data lists:
- Discover Kit Fowler: provide Domino Green with 5 Push.
- Unlock Kit Fowler: sell 5 Opinion Polls to bartenders.
- Discover Yarden Bond: provide Kit with 5 Surveillance Equipment.[4]
Field note
Receiving Domino's referral does not automatically unlock Kit Fowler. It only reveals the Engineer and allows you to begin satisfying Kit's own unlock condition.
See Kit Fowler for the complete next step.
Increasing Engineer Reputation
Not applicable to Odyssey Engineers in the same way as ship Engineers.
Domino Green does not use the Grade 1–5 Engineer-reputation progression found at ship Engineer workshops.
Once Domino has been unlocked, her modifications can be installed provided that:
- the equipment is compatible;
- the suit or weapon has an unused modification slot; and
- you possess the required Odyssey materials and credits.
The suit or weapon itself is upgraded separately through Pioneer Supplies.
Likewise, Domino's referral to Kit Fowler is not triggered by increasing Engineer reputation. It is triggered specifically by providing 5 Push.[1]
See Odyssey Engineering for the complete on-foot Engineering system.
Experimental Effects
Not applicable.
Odyssey suit and handheld-weapon Engineering does not use the separate ship-module Experimental Effects system.
Domino's five modifications are themselves the permanent modifications installed onto the equipment.
Blueprint Pinning
Not applicable.
Odyssey modifications cannot be pinned for Remote Engineering in the same manner as ship Engineering blueprints.
A suit or weapon must be taken directly to Domino Green or another Odyssey Engineer offering the desired modification.
Field note
Unlocking Domino therefore does not make Extra Backpack Capacity, Greater Range, Stability, or her other modifications remotely available through Pioneer Supplies or another station.
Recommended Engineering
Domino's modification set is especially useful for utility-focused Maverick suits and ranged weapons.
Maverick Suit
For a Maverick Suit used primarily for settlement missions, salvage, material collection, and infiltration:
Tip
EDFM recommendation: Extra Backpack Capacity is Domino's strongest broadly useful Maverick modification.
Doubling Data, Component, and Item capacity directly improves the suit's primary material-collection role and substantially reduces trips back to storage.
Reduced Tool Battery Consumption is another strong utility choice for a Maverick that spends significant time cutting panels, manipulating settlement systems, and performing other tool-heavy work.
Enhanced Tracking becomes more valuable on a Maverick designed specifically for occupied-settlement infiltration.
A utility-oriented Maverick could therefore reasonably use all three, depending on the intended role:
- Extra Backpack Capacity — material collection
- Reduced Tool Battery Consumption — tool endurance
- Enhanced Tracking — occupied-settlement awareness
The fourth Grade 5 slot can then be reserved for another Engineer's modification such as Night Vision, Improved Battery Capacity, Improved Jump Assist, or Quieter Footsteps.
Artemis Suit
Domino's suit modifications are generally less central to an exploration-focused Artemis Suit.
Reduced Tool Battery Consumption can help with powered tool use, while Extra Backpack Capacity and Enhanced Tracking normally provide less direct exobiology value than modifications such as:
Dominator Suit
A combat-focused Dominator Suit generally has stronger combat-specific options than Domino's suit modifications.
Enhanced Tracking can have some tactical value, but limited modification slots usually favour survivability, ammunition, mobility, or shield-related upgrades on a dedicated combat suit.
Weapons
Domino provides two weapon modifications:
Tip
EDFM recommendation: Choose between Greater Range and Stability based on the actual limitation of the weapon.
Use Greater Range when effective range is constraining the build. Use Stability when recoil is the larger problem.
A ranged automatic weapon may benefit from both, but using two permanent modification slots on range and recoil should be a deliberate build choice.
What Domino Cannot Modify
Domino currently provides five modification types:
- Enhanced Tracking — suit
- Extra Backpack Capacity — suit
- Greater Range — weapon
- Reduced Tool Battery Consumption — suit
- Stability — weapon[1]
Other commonly useful modifications require different Engineers.
Examples include:
- Improved Battery Capacity: Wellington Beck, Oden Geiger, or Rosa Dayette
- Night Vision: Oden Geiger or Yi Shen
- Improved Jump Assist: Hero Ferrari, Yarden Bond, or Baltanos
- Increased Sprint Duration: Hero Ferrari, Terra Velasquez, or Baltanos
- Quieter Footsteps: Yarden Bond or Yi Shen
- Damage Resistance: Jude Navarro, Uma Laszlo, or Eleanor Bresa
- Extra Ammo Capacity: Jude Navarro, Kit Fowler, or Eleanor Bresa
- Faster Shield Regen: Kit Fowler, Uma Laszlo, or Eleanor Bresa
- Combat Movement Speed: Terra Velasquez, Yarden Bond, or Baltanos
- Improved Hip Fire Accuracy: Terra Velasquez, Yarden Bond, or Baltanos
- Noise Suppressor: Hero Ferrari, Terra Velasquez, or Baltanos
- Scope: Wellington Beck, Oden Geiger, or Rosa Dayette[2]
See Odyssey Engineer Modifications for the complete Engineer-by-modification matrix.
What Next?
Domino Green opens the Kit Fowler branch of the Odyssey Engineer network.
Sources
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 Domino Green — Engineer, Inara.
- ↑ 2.0 2.1 2.2 Engineers, Inara.
- ↑ 3.0 3.1 The Jackrabbit — Station, Inara.
- ↑ 4.0 4.1 Kit Fowler — Engineer, Inara.
- ↑ 5.0 5.1 5.2 Push — Component, Inara.