Armour

Current answers. Practical procedures. Reliable reference.
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EDFM // Reference

The core internal Bulkheads module — referred to as "Armour" in Engineering, where it governs hull integrity and damage resistance.

Needs review

Some information in this article still needs to be checked for accuracy.

Status
Needs review
Last reviewed
2026-08-20
Reviewer
EDFM Engineer link-graph pass
Game mode
Both
Version coverage
Elite Dangerous, current Live and Legacy
Source quality
Well-established core mechanic, unchanged since launch; no citation-dependent figures asserted
Known uncertainty
none noted

Armour is the Engineering-blueprint name for a ship's Bulkheads, the core internal module that sets a ship's base hull integrity and its resistance to kinetic, thermal, and explosive damage. Every ship comes fitted with a base Bulkheads option and can be upgraded to progressively heavier variants before any Engineering is applied.

Overview

Bulkheads scale a ship's hull integrity by a percentage rather than a flat amount, and heavier variants add mass, which affects jump range and handling. Because of this tradeoff, Armour choice — and Armour Engineering on top of it — is usually made around a ship's intended role rather than always taking the heaviest available option.

Armour is separate from the Hull Reinforcement Package, an optional internal module that adds flat hull integrity instead of a percentage bonus; the two are commonly used together.

Engineering

Engineer Maximum grade
Liz Ryder Grade 1

Liz Ryder, based at Demolition Unlimited in Eurybia, is EDFM's currently documented Armour Engineer, offering coverage through Grade 1.