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	<id>https://edfieldmanual.com/index.php?action=history&amp;feed=atom&amp;title=Elite_Dangerous_Field_Manual%3AEngineering_Architecture</id>
	<title>Elite Dangerous Field Manual:Engineering Architecture - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://edfieldmanual.com/index.php?action=history&amp;feed=atom&amp;title=Elite_Dangerous_Field_Manual%3AEngineering_Architecture"/>
	<link rel="alternate" type="text/html" href="https://edfieldmanual.com/index.php?title=Elite_Dangerous_Field_Manual:Engineering_Architecture&amp;action=history"/>
	<updated>2026-08-25T11:38:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://edfieldmanual.com/index.php?title=Elite_Dangerous_Field_Manual:Engineering_Architecture&amp;diff=904&amp;oldid=prev</id>
		<title>EDFM Site Maintenance: Remove stray AI-authorship reference</title>
		<link rel="alternate" type="text/html" href="https://edfieldmanual.com/index.php?title=Elite_Dangerous_Field_Manual:Engineering_Architecture&amp;diff=904&amp;oldid=prev"/>
		<updated>2026-08-18T01:06:25Z</updated>

		<summary type="html">&lt;p&gt;Remove stray AI-authorship reference&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:06, 18 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Foundation pass only (2026-08-07) — no verified game data (blueprint stats, unlock requirements, material costs, engineer locations) has been added yet. Everything on the pages this describes is page structure, templates, categories, and cross-linking, built so a future pass can populate real content without redesigning anything. This page is the &quot;how it actually works&quot; reference for whoever &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— human or AI — &lt;/del&gt;does that next pass.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Foundation pass only (2026-08-07) — no verified game data (blueprint stats, unlock requirements, material costs, engineer locations) has been added yet. Everything on the pages this describes is page structure, templates, categories, and cross-linking, built so a future pass can populate real content without redesigning anything. This page is the &quot;how it actually works&quot; reference for whoever does that next pass.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why flat page names, no &amp;quot;Engineering/...&amp;quot; subpaths ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why flat page names, no &amp;quot;Engineering/...&amp;quot; subpaths ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EDFM Site Maintenance</name></author>
	</entry>
	<entry>
		<id>https://edfieldmanual.com/index.php?title=Elite_Dangerous_Field_Manual:Engineering_Architecture&amp;diff=166&amp;oldid=prev</id>
		<title>Sythan: New: explains the Engineering section&#039;s page types, templates, categories, and cross-linking design for future passes</title>
		<link rel="alternate" type="text/html" href="https://edfieldmanual.com/index.php?title=Elite_Dangerous_Field_Manual:Engineering_Architecture&amp;diff=166&amp;oldid=prev"/>
		<updated>2026-08-07T20:12:41Z</updated>

		<summary type="html">&lt;p&gt;New: explains the Engineering section&amp;#039;s page types, templates, categories, and cross-linking design for future passes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Foundation pass only (2026-08-07) — no verified game data (blueprint stats, unlock requirements, material costs, engineer locations) has been added yet. Everything on the pages this describes is page structure, templates, categories, and cross-linking, built so a future pass can populate real content without redesigning anything. This page is the &amp;quot;how it actually works&amp;quot; reference for whoever — human or AI — does that next pass.&lt;br /&gt;
&lt;br /&gt;
== Why flat page names, no &amp;quot;Engineering/...&amp;quot; subpaths ==&lt;br /&gt;
Checked before deciding: &amp;lt;code&amp;gt;$wgNamespacesWithSubpages&amp;lt;/code&amp;gt; is not set in LocalSettings.php, so the main article namespace gets MediaWiki&amp;#039;s default (subpages disabled there) — a page titled &amp;lt;code&amp;gt;Engineering/Blueprints&amp;lt;/code&amp;gt; would just be a literal title containing a slash, with none of the automatic parent-link/breadcrumb behaviour subpages provide elsewhere on this wiki. (Template: namespace has subpages on by default — that&amp;#039;s why [[Template:EDFM style/styles.css]] and [[Template:Resource card/styles.css]] work the way they do; it&amp;#039;s namespace-specific, not a site-wide convention.) Every existing content page uses a plain, flat, human-readable title ([[Tools and Resources]], [[Colonisation]], [[Operations]], ...). Engineering pages match that exactly: [[Engineering]], [[Engineers]], [[Engineering Blueprints]], [[Experimental Effects]], [[Engineering Materials]], [[Engineer Unlock Guide]], and individual articles like [[Broo Tarquin]] / [[Overcharged]] / [[Thermal Vent]] / [[Multi-Cannon]] — no prefixes, no slashes.&lt;br /&gt;
&lt;br /&gt;
== Page types and where they live ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Page !! Title !! Status this pass&lt;br /&gt;
|-&lt;br /&gt;
| Engineering hub || [[Engineering]] || Redesigned (pre-existing placeholder)&lt;br /&gt;
|-&lt;br /&gt;
| Engineers directory || [[Engineers]] || New&lt;br /&gt;
|-&lt;br /&gt;
| Blueprints browse hub || [[Engineering Blueprints]] || New&lt;br /&gt;
|-&lt;br /&gt;
| Experimental Effects browse hub || [[Experimental Effects]] || New&lt;br /&gt;
|-&lt;br /&gt;
| Materials landing page || [[Engineering Materials]] || New&lt;br /&gt;
|-&lt;br /&gt;
| Unlock walkthroughs index || [[Engineer Unlock Guide]] || New, minimal&lt;br /&gt;
|-&lt;br /&gt;
| Example Engineer article || [[Broo Tarquin]] || New, demo/placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Example blueprint article || [[Overcharged]] || New, demo/placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Example Experimental Effect article || [[Thermal Vent]] || New, demo/placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Example module article || [[Multi-Cannon]] || New, demo/placeholder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;One page per blueprint/effect, covering every module it applies to.&amp;#039;&amp;#039;&amp;#039; [[Overcharged]] is a single page with a &amp;quot;Compatible Modules&amp;quot; section listing every module it can be applied to, not a separate &amp;quot;Overcharged (Multi-Cannon)&amp;quot; / &amp;quot;Overcharged (Cannon)&amp;quot; page per module. This is the core &amp;quot;avoid duplicating data&amp;quot; mechanism the brief asked for — see [[Template:New blueprint page]]&amp;#039;s own usage notes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Module pages are shared with [[Ships and Equipment]], not duplicated.&amp;#039;&amp;#039;&amp;#039; Ships and Equipment already claims &amp;lt;code&amp;gt;Category:Modules&amp;lt;/code&amp;gt; for general module articles (specs). A module gets exactly one page covering both general specs and its Engineering options — [[Multi-Cannon]] demonstrates this: it&amp;#039;s a &amp;lt;code&amp;gt;Category:Modules&amp;lt;/code&amp;gt; page with an &amp;quot;Engineering&amp;quot; section (see [[Template:New engineering module page]]), not a second engineering-only page competing with a future general one. If a general module page already exists when someone&amp;#039;s ready to add its Engineering section, that section gets appended to the existing page.&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Extended (not duplicated):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{tl|Infobox}} — 6 rows → 12. No CSS change needed: &amp;lt;code&amp;gt;.edfm-infobox-row&amp;lt;/code&amp;gt; in Common.css isn&amp;#039;t numbered per-row, so more pairs &amp;quot;just work.&amp;quot; Used for the Engineer infobox (~11 fields) and available for future ship/module infoboxes too.&lt;br /&gt;
* {{tl|Related articles}} — gained an optional &amp;lt;code&amp;gt;label=&amp;lt;/code&amp;gt; parameter (default unchanged, so all pre-existing pages using it are unaffected). Lets the exact same tile component serve as a hub page&amp;#039;s primary &amp;quot;browse&amp;quot; navigation cards, not just a &amp;quot;related articles&amp;quot; footer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New, all reusing existing CSS (&amp;lt;code&amp;gt;.edfm-related&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;.edfm-related-links&amp;lt;/code&amp;gt; tile styling, external-link colours, &amp;lt;code&amp;gt;.wikitable&amp;lt;/code&amp;gt; styling) — zero changes to Common.css or [[Template:EDFM style/styles.css]] this pass:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{tl|Engineering nav}} — fixed 6-link bottom cross-navigation, wraps {{tl|Related articles}} with a custom label. Placed on every Engineering page so a reader never has to backtrack through the Engineering hub to move between siblings.&lt;br /&gt;
* {{tl|Unlock chain}} — renders a verified Engineer prerequisite sequence (Engineer A → Engineer B → Engineer C) by wrapping each linked name in its own tile span. &amp;#039;&amp;#039;&amp;#039;Not used on any page yet&amp;#039;&amp;#039;&amp;#039; — no unlock chain has been verified. Its own docs say not to invent one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New, subst-only skeletons (not live-transcluded — see each one&amp;#039;s own usage docs for exactly how to use it):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* {{tl|New engineer page}}&lt;br /&gt;
* {{tl|New blueprint page}}&lt;br /&gt;
* {{tl|New experimental effect page}}&lt;br /&gt;
* {{tl|New engineering module page}}&lt;br /&gt;
&lt;br /&gt;
A future editor creates a new article by making the page and typing e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:New engineer page}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; as the first edit, then filling in the placeholders. Subst rather than live transclusion so every resulting article is normal, independently editable wikitext with no ongoing dependency on the skeleton template.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
* [[:Category:Engineering]] (pre-existing)&lt;br /&gt;
** [[:Category:Engineers]]&lt;br /&gt;
** [[:Category:Engineering Blueprints]]&lt;br /&gt;
** [[:Category:Experimental Effects]]&lt;br /&gt;
** [[:Category:Engineering Materials]]&lt;br /&gt;
*** [[:Category:Raw Materials]]&lt;br /&gt;
*** [[:Category:Manufactured Materials]]&lt;br /&gt;
*** [[:Category:Encoded Materials]]&lt;br /&gt;
** [[:Category:Weapon Engineering]]&lt;br /&gt;
** [[:Category:Core Internal Engineering]]&lt;br /&gt;
** [[:Category:Optional Internal Engineering]]&lt;br /&gt;
** [[:Category:Utility Engineering]]&lt;br /&gt;
&lt;br /&gt;
The four module-type categories (Weapon / Core Internal / Optional Internal / Utility Engineering) tag both module pages and, once written, blueprint pages, by which broad module type they relate to — they&amp;#039;re children of Engineering directly (not of Engineering Blueprints) since they apply to modules too, not just blueprints.&lt;br /&gt;
&lt;br /&gt;
Every new category got a short one-line description matching the existing style ([[:Category:Colonisation]], [[:Category:Comparisons]], etc.), not left empty the way [[:Category:Templates]] currently is.&lt;br /&gt;
&lt;br /&gt;
== Cross-linking: what&amp;#039;s real vs. what&amp;#039;s deliberately not there yet ==&lt;br /&gt;
Navigational cross-links (hub → demo page, demo page → hub, the {{tl|Engineering nav}} footer, &amp;quot;see X for an example of this page type&amp;quot;) are live everywhere — that&amp;#039;s site architecture, not a game-fact claim.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Data cross-links (which Engineer offers which blueprint at which grade, which modules a blueprint/effect applies to, unlock prerequisites) are deliberately NOT populated between the four demo pages, even where it would have been easy to fill in from general knowledge.&amp;#039;&amp;#039;&amp;#039; Every data table (Grade Comparison, Available Engineering, Engineers, Compatible Modules/Blueprints/Effects) is either fully empty with a &amp;quot;to be added&amp;quot; placeholder row, or explicitly says a claim hasn&amp;#039;t been verified yet. This was a deliberate choice, not an oversight — the brief drew a hard line against inventing or half-confirming unlock requirements, blueprint statistics, or compatibility during this pass, and the safest way to honour &amp;quot;we will populate verified game information in a later pass&amp;quot; was to apply that line to every data table uniformly, not just the ones explicitly named in the brief.&lt;br /&gt;
&lt;br /&gt;
== Adding real content later ==&lt;br /&gt;
# Verify the fact against the live game (or a citable source) first — per [[Elite Dangerous Field Manual:Editorial Policy]], same standard as everywhere else on this wiki.&lt;br /&gt;
# Use the matching subst skeleton for a brand new page, or edit an existing placeholder page (all of them are already tagged &amp;lt;code&amp;gt;status=Draft&amp;lt;/code&amp;gt; and listed on [[Elite Dangerous Field Manual:Pages Needing Review]]).&lt;br /&gt;
# Fill in real data tables/infobox fields, replacing &amp;quot;to be added&amp;quot; — don&amp;#039;t leave stale placeholder text next to real data in the same table.&lt;br /&gt;
# Only use {{tl|Unlock chain}} once a prerequisite relationship is confirmed.&lt;br /&gt;
# Update the page&amp;#039;s {{tl|Article status}} from Draft toward Needs review once populated, per the site&amp;#039;s normal verification workflow.&lt;/div&gt;</summary>
		<author><name>Sythan</name></author>
	</entry>
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